Random thoughts:
Who would use light weapons: imo the guy with 10 str 18 dex. 18 dex enables a few blows/round, but str 10 restricts that to light weapons. If he uses heavy weapons he gets fewer blows -> less damage, much like it is now for everyone. The guy with 18 str 10 dex can never get many blows/round (restricted by the 10 dex), so he wants a heavy weapon.
I think it is bad that the lategame takes place close to the global statcap for everyone. It would be better if the relation of the starting stats were preserved; maybe allow a certain fixed number of gain potions to take effect, the same amount for every stat. Even a halftroll who starts with maximum allowable str, drinks all of his alloted str potions and wears many items granting str should not reach the global str cap - i.e., if he finds another str item, he happily equips it because it gives more damage.
Yes, that means that the best type of endgame weapon depends on starting str/dex. A hobbit will never be able to make effective use of a MoD; but wether his most prefered type is a longsword or executioners sword depends on how many points he put into str at character creation. This doesnt bother me; if someone really wants to avoid it though, there are ways around, like making the stat gain maximum a bit random, or, heck, even not giving the player any points to distribute - so every hobbit rogue would start with the same stats.
Who would use light weapons: imo the guy with 10 str 18 dex. 18 dex enables a few blows/round, but str 10 restricts that to light weapons. If he uses heavy weapons he gets fewer blows -> less damage, much like it is now for everyone. The guy with 18 str 10 dex can never get many blows/round (restricted by the 10 dex), so he wants a heavy weapon.
I think it is bad that the lategame takes place close to the global statcap for everyone. It would be better if the relation of the starting stats were preserved; maybe allow a certain fixed number of gain potions to take effect, the same amount for every stat. Even a halftroll who starts with maximum allowable str, drinks all of his alloted str potions and wears many items granting str should not reach the global str cap - i.e., if he finds another str item, he happily equips it because it gives more damage.
Yes, that means that the best type of endgame weapon depends on starting str/dex. A hobbit will never be able to make effective use of a MoD; but wether his most prefered type is a longsword or executioners sword depends on how many points he put into str at character creation. This doesnt bother me; if someone really wants to avoid it though, there are ways around, like making the stat gain maximum a bit random, or, heck, even not giving the player any points to distribute - so every hobbit rogue would start with the same stats.
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