I be very cautious in doing this, or hold off on it for as long as you can. I'd much rather find uniques to be too hard than too easy. They should be difficult to kill. If an average character can maybe take it down with a combination of speed, RSW's, and intelligent tactics, then I wouldn't mess with them at all.
I disagree with the notion that the drop should be in some way compensatory to the amount of consumables needed to kill it. Uniques are one of the few things that really stress your limited resources. It's the players decision to fight or flee.
However, I at one time suggested (roughly) that a the greatness of a unique's drop should be relative to the uniques native depth vs. the character's level. Kill Wormtounge at CL3 and get an awesome drop, kill him at CL30 and get crap, or something like that... and I still think it's a good idea.
I disagree with the notion that the drop should be in some way compensatory to the amount of consumables needed to kill it. Uniques are one of the few things that really stress your limited resources. It's the players decision to fight or flee.
However, I at one time suggested (roughly) that a the greatness of a unique's drop should be relative to the uniques native depth vs. the character's level. Kill Wormtounge at CL3 and get an awesome drop, kill him at CL30 and get crap, or something like that... and I still think it's a good idea.
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