New version of v4
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I just fixed the bug where you learn the runes of flags which are not on an item. This should make rune-based ID a little less trivial! Working on random rune names now ..."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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I'm no good with font/display stuff, but I'd be happy to see the Cirth symbols used instead of random names. I've created of_ptr->rune as a char*, but I presume if we change it to wchar_t it could display a symbol easily enough. Then whenever we want to display the name of an unknown rune we just use of_ptr->rune. Once it's known we use of_ptr->name instead, which is the normal name (Strength, Free Action, etc.)."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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Erm, when weak brands were restored to the elemental rings, was it intended that they should keep the ball spell plus double resist activation as well? Because I found a very OoD ring of ice on dungeon level 4, and am now gleefully dispensing frosty death.
(In other news, possibly the 'finding very OoD consumables early' issue is not so fixed.)Comment
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Erm, when weak brands were restored to the elemental rings, was it intended that they should keep the ball spell plus double resist activation as well? Because I found a very OoD ring of ice on dungeon level 4, and am now gleefully dispensing frosty death.
(In other news, possibly the 'finding very OoD consumables early' issue is not so fixed.)"Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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On dungeon level 73 came across my first Greater vault in this game, and inside I found a Pair of Sandals of Speed [2, +0] <+37>.
Yup, more speed than all of my items already equipped plus magically enhanced speed (I'm currently at 34 when hasted).
This item's known properties are: of Speed, of Speed, of Speed, of Speed, of Speed, of Speed.
This is with the 54971fc build of the game. Link to character dump is here.Comment
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Go for it. Gain enough speed then travel back in time. Kill Baby Morgoth.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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Sorry to spoil the fun, but that is of course a bug. For some reason obj-power isn't triggering INHIBIT_POWER, which it should do at (IIRC) about +21 speed. Regretfully I'll have to fix this.
It does mean we need some more affixes to go on deep boots though. Any ideas?"Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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Okay, I am attempting to get to grips with GitHub in hopes of possibly doing some future development for v4. (I finally beat CodeBlocks into submission and got it to compile on Windows, yay; huge thanks to Blue Baron for this guide to doing it in Visual Studio, without which I wouldn't have had a clue what I was even attempting to do.) So if all has not gone horribly wrong, I should have just sent a pull request with some updates to my tile set for the base items.
(Edit: and I removed the artefact spellbooks from the graphics pref files to get rid of the "unrecognised sval" error while I was at it. )
I'm hoping to have a go at some dungeon generation stuff in the future: loading room layouts from edit files, alternate designs for pits, etc. And I may even have a crack at implementing those ego naming rules I keep rambling about. (Although I am mostly learning by trying wildly overambitious things and gradually figuring out why they don't work, so nobody hold their breath.)Last edited by Nomad; November 7, 2011, 00:42.Comment
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Boots of Jumping - Activates for "phase door"
Boots of the Mule - Increases your carrying capacity (but not your STR)
*tries to think of something akin to the magnet boots from Twilight Princess, or the rocket-jump boots from Team Fortress 2, but fails* :PYou read the scroll labeled NOBIMUS UPSCOTI...
You are surrounded by a stasis field!
The tengu tries to teleport, but fails!Comment
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The 'rocket boots' idea could maybe move your character in a straight line at a high rate of speed (say +15) until you run into a monster or a terrain obstruction. You wouldn't be able to perform any other actions until you hit something, which would allow the boots to be a straight-line escape. So if you're 10 squares away from a wall that you want to move towards, you'd move at your current speed +15 until you hit the wall, so very quick monsters could chase, and cast or range attack you, but it'd move you out of melee. Kinda like what happens with the rocket boots in Toejam and Earl. >.>Comment
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- "of Levitation" (makes you immune to traps)
- "Seven-League" (a prefix that increases movement speed, but not casting or attack speed)
A.Ironband - http://angband.oook.cz/ironband/Comment
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