This is why I refuse to use virtues. I despise things that enforce a playstyle without matching benefits.
IF when you killed enough 'good' to become 'evil' if all evil monsters stopped attacking you. Or vice versa. Well, maybe virtues might have a use.
As it stands, virtues are just a difficulty setting. Want hard mode? Turn virtues on.
IF when you killed enough 'good' to become 'evil' if all evil monsters stopped attacking you. Or vice versa. Well, maybe virtues might have a use.
As it stands, virtues are just a difficulty setting. Want hard mode? Turn virtues on.
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