Beta version of PWMAngband 1.4.0 released

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  • PowerWyrm
    Prophet
    • Apr 2008
    • 2986

    #16
    New PWMAngband 1.4.0 beta 13 released!

    List of changes:

    - Slight tweak to gold drop rates at low level
    - Don't wipe townies at dawn if the number of townies is less than the max for that town
    - Add message when using chargeable items from the ground
    - Remove "wield" command from quick_floor option
    - Stop Create Arrows creating special artifacts
    - Fixed bug with food counter that stopped starvation when the counter hit 0 and caused the food indicator to disappear
    - Fixed apparent issue with trampling of shape-changed monsters
    - Fixed bugs with tracking of shape-changed monsters
    - Don't close VERSION_BETA servers if an object cannot be placed, but just discard the object
    - Allow full home capacity on VERSION_BETA servers
    - Don't generate custom stores in the base town
    - Give Bert, Bill and Tom the DROP_GREAT flag like all other dungeon bosses
    - Add new terrain "training grounds" for the Target Dummy, fix its location to a random lot in the base town
    - Fix ghostly powers for deceased warriors/unbelievers/monks

    Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

    Comment

    • PowerWyrm
      Prophet
      • Apr 2008
      • 2986

      #17
      New PWMAngband 1.4.0 beta 14 released!

      This release fixes a CRITICAL security bug that was present since forever. Please delete your server savefile AT ONCE and upgrade IMMEDIATELY.

      List of changes:

      - Add level_golds.txt to define gold drop rates instead of using a hardcoded table
      - Don't wipe items on the surface at dawn if there are players on the level
      - Save player id counter + player names in a separate file
      - Check saved password vs provided password when loading player savefile
      - Don't display Target Dummy in the list of uniques
      - Don't display pain/death message for Target Dummy
      - Add message for projected damage if show_damage option is set
      - Reveal mimics when using teleport other
      - Remove duplicates from the player name database when loading player names
      - Use new player id if player id already exists in the player name database when loading player savefile

      Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
      PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

      Comment

      • PowerWyrm
        Prophet
        • Apr 2008
        • 2986

        #18
        New PWMAngband 1.4.0 beta 15 released!

        List of changes:

        - Allow "fire at nearest" command to throw missiles when no launcher is equipped
        - Allow quick_floor on wield if there is something to wield in the inventory
        - Fix OPP_CONF timed effect not ending properly
        - Move decrease_timeouts() before process_pending_commands() to make effects last the proper amount of turns
        - Add HOUSE_FLOOR_SIZE server option to limit the size of object piles in houses

        Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
        PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

        Comment

        • PowerWyrm
          Prophet
          • Apr 2008
          • 2986

          #19
          New PWMAngband 1.4.0 beta 16 released!

          List of changes:

          - Make secret doors properly use custom wall features
          - Fix throwing multiplier in calc_damage()
          - Add time limit of 7 days on Expensive Black Market orders
          - Increase house price a bit depending on the HOUSE_FLOOR_SIZE option
          - Make ego torches more common

          Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr

          Note: this is the final beta for version 1.4.0 (numbering goes to 16 max anyway). I will now take 3 week holidays, so take this time to test the beta version so I can release 1.4.0 proper when I come back and start working on porting the MAngband features for 1.5.0.
          PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

          Comment

          • PowerWyrm
            Prophet
            • Apr 2008
            • 2986

            #20
            Version 1.4.0 is about to be released. Here are the last changes I made since beta 16:

            - Revert "Increase house price a bit depending on the HOUSE_FLOOR_SIZE option"
            - Add check for existing player id when logging in with an existing character
            - Remove 2x XBM price cap on items for sale in player shops
            - Add preferred price info (BM price) when inspecting identified items
            - Use "askprice" for worthless items when selling in player shops
            - Add store:home-inven-max in constants.txt to set home capacity on servers with access to houses
            - Upgrade FREETYPE to version 2.10.2
            - Upgrade PYTHON to version 2.7.18
            - Set minimum value of light for lantern of shadows
            - Use ARC for wands of Dragon's Breath etc, allowing device boost
            - Only forget floors when going dark in cave_illuminate()
            - Fix some blackguard spells
            - Drop the empty lantern after refueling if there's no room in the pack
            - Allow confused monster to move into non-passable terrain (+ message)
            - Allow monster to hit player/decoy standing in non-passable terrain
            - Fix ID-by-use not working on Identify scrolls
            - Don't automatically repeat the digging command if there's no chance to clear the obstacle
            - Allow a monster's confusion to affect breath targeting
            - Fix typo in monster_effect_accuracy()
            - Use a white asterisk rather than an orange asterisk for detected gold lying on the floor
            - Add terrain configuration items to help phrase messages for looking/targeting
            - Add check for failed ego search in brand_object()
            - Move describe_effect() code to effects-info.c
            - Add handling for unrevealed mimics in push_object()
            - Fix device boost display
            - Increase the damage on Dispel Evil and Undead
            - Increase chest frequency
            - Make healing potions that used to add to food cost food
            - Change names of BLOWS and MOVES modifiers
            - Stop trampling of uniques
            - Fixes to group_monster_tracking()
            - Tweaks and bugfixes to randarts
            - For spell decisions in mon-attack.c, use the decoy position, if it is present
            - Set so smart monsters won't use TELE_SELF_TO when next to the target
            - Turn fear into hold if a monster has nowhere to run
            - Don't allow a monster to cast if the player cannot witness the attack
            - Fix contains_only_spaces()
            - Fix water resistance not being able to be learned as a rune
            - Fix broken ENLIGHTENMENT effect
            - Add lab-depth parameter in constants.txt to set the depth where labyrinths start to be generated unlit/unknown
            - Add LEVEL_FEELINGS server option to hide or limit level feelings
            - Fix level feeling squares not set for a player entering a level with another player on it
            - Prevent the Target Dummy from being teleported away
            - Add hack to try fixing keypresses not being processed in some cases
            PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

            Comment

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