Beta version of PWMAngband 1.4.0 released

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  • PowerWyrm
    Prophet
    • Apr 2008
    • 2986

    Beta version of PWMAngband 1.4.0 released

    New PWMAngband 1.4.0 beta 1 released!

    Here's a list of changes since the last development release:

    - Fix lighting in town, remove obsolete "white color for torch-lit grids" option
    - Exclude cookies from ignoring setup
    - Don't load features when getting a dump from server
    - New option: Use single items from floor instantly
    - Allow more that 3 types of terrain for dungeons
    - Remove prompt when taking single items from home
    - Make breathing consume food
    - Drop all items in a stack by default
    - Wipe townies every dawn

    Note: fixes and features planned for the 1.4.0 release are now completed. The last thing to do is to remap the Gervais tileset. Then it'll be time for the actual release.

    Files updated: binaries.
    Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
  • PowerWyrm
    Prophet
    • Apr 2008
    • 2986

    #2
    New PWMAngband 1.4.0 beta 2 released!

    Here's a list of changes since the last release:

    - Simplify lighting, update graf-dvg.prf
    - Redo chest traps, make chest_trap.txt
    - Plug more memory leaks
    - Update help
    - Improve datafile documentation
    - Add missing tiles, remap tileset
    - Remove some redundant flags from monster.txt
    - Fix the worst of quiver anomalies
    - Changed to allow sense/detect objects to remove marks on the map for locations detected as empty
    - Display short description instead of name for terrain on status line if there is one
    - Implement custom symbols for displaying towns on the world minimap
    - Un-hardcode admin equipment
    - Decrease satiation in town areas if full

    Note: monster tiles remapped up to dungeon level 25.

    Files updated: binaries.
    Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

    Comment

    • tangar
      Veteran
      • Mar 2015
      • 1004

      #3
      Also past version had:

      NO_STAIRS flag on terrain to prevent generating stairs
      https://tangaria.com - Angband multiplayer variant
      tangaria.com/variants - Angband variants table
      tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
      youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

      Comment

      • PowerWyrm
        Prophet
        • Apr 2008
        • 2986

        #4
        New PWMAngband 1.4.0 beta 3 released!

        Here's a list of changes since the last release:

        - Add missing tiles, remap tileset
        - Don't display "Start a new game" message on server shutdown
        - Allow to play again after getting a character dump
        - Add option to hide trap/terrain on status line
        - Allow multiple "force-locations" for monsters
        - Remove mean-looking mercenaries and battle-scarred veterans from Hobbiton
        - Add option to disable the Enter menu

        Files updated: binaries.
        Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
        PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

        Comment

        • PowerWyrm
          Prophet
          • Apr 2008
          • 2986

          #5
          New PWMAngband 1.4.0 beta 4 released!

          List of changes:

          - Un-hardcode barehanded attacks, remove CROWD_FIGHT, add circular attacks to hydras
          - Make "hide_terrain" option not hide trap description
          - Normalize sounds and ensure they're at least 0.25s long
          - Reimplement missing messages
          - Remove missiles from the list of wieldable items
          - Reimplement MSG_NOTICE for sensed objects
          - Reimplement MSG_FLEE

          Files updated: binaries.
          Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
          PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

          Comment

          • PowerWyrm
            Prophet
            • Apr 2008
            • 2986

            #6
            New PWMAngband 1.4.0 beta 5 released!

            List of changes:

            - Fix townies being generated on FLOOR_SAFE terrain
            - Fix creeping coins so they drop the same amount of money as the object they're mimicking
            - Add custom door features to dungeon.txt
            - Add GOLD_DROP_NOSELLING server option to manage gold drops on no_selling servers
            - Fix space in race name preventing proper race preset to be displayed

            Files updated: binaries.
            Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
            PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

            Comment

            • tangar
              Veteran
              • Mar 2015
              • 1004

              #7
              Beta 3 also had
              fix of the 'crash on opening chest' bug
              https://tangaria.com - Angband multiplayer variant
              tangaria.com/variants - Angband variants table
              tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
              youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

              Comment

              • PowerWyrm
                Prophet
                • Apr 2008
                • 2986

                #8
                New PWMAngband 1.4.0 beta 6 released!

                List of changes:

                - Add NO_MONSTERS flag on terrain to prevent generating monsters
                - Change floor/wall/door/rule lines in dungeon.txt from a percentage chance to a 1/10000 chance
                - Use correct variable in town_gen_layout()
                - Split Send_play into multiple parts to avoid "Send_feat_struct_info write error" when too many features
                - Fix bug preventing new game after generating a character dump
                - Major changes to blackguard
                - Fix door placement in labyrinths
                - Fix bug in player_abilities initialisation
                - Make exploding chests explode
                - Add menu for throwing items
                - Fix some more bytes_read errors
                - Add open door feature to door lines in dungeon.txt

                Files updated: binaries.
                Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
                PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                Comment

                • PowerWyrm
                  Prophet
                  • Apr 2008
                  • 2986

                  #9
                  New PWMAngband 1.4.0 beta 7 released!

                  List of changes:

                  - Fix stupid strcpy error in SDL client and player history
                  - Fix floor not updated when the DM generates a randart from a floor item
                  - Use custom dungeon doors for door mimics
                  - Use custom dungeon floors when destroying a door or digging a wall
                  - Add custom permawall features, stairs and rubbles to dungeon.txt
                  - Fix memory leaks when cleaning up dungeon info
                  - Add "!" option on character birth screen to show race/class stat gains and abilities
                  - Allow Blackguards to actually shapechange into werewolves
                  - Add new DF_STREAMS flag to allow magma/quartz veins in dungeons
                  - Allow generic "#R" inscription on items and spellbooks to ask for recall depth manually
                  - Allow "=g<number>" inscription to limit the number of items automatically picked up
                  - Fix great earth elemental spells
                  - Add check in parse_monster_spells() to ensure innate/spell frequency is set if necessary
                  - Adjust digestion rates, add mushrooms of Purging in the General Store

                  Files updated: binaries
                  Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
                  PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                  Comment

                  • PowerWyrm
                    Prophet
                    • Apr 2008
                    • 2986

                    #10
                    Beta 7 has been ninja fixed to remove "fake permanent wall" feature which was useless and could be defined with a SQUARE_XXX flag. Please update your lib files and binaries (usual link).
                    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                    Comment

                    • PowerWyrm
                      Prophet
                      • Apr 2008
                      • 2986

                      #11
                      New PWMAngband 1.4.0 beta 8 released!

                      List of changes:

                      - Replace fake permawall terrain by SQUARE_FAKE flag
                      - Reintroduce sandwalls in the Sandworm Lair that were accidentally commented out
                      - Fix crash in rd_objects_aux()
                      - Display the cursor under the player on the minimap
                      - Give Gilim IM_COLD and Nan IM_FIRE
                      - Stop player being able to run out of a web without clearing it
                      - Add thrown damage for shots and pebbles
                      - Allow fuzzy kind searching to use exact name by prefixing the search with '#'
                      - Add custom fountains to dungeon.txt
                      - Switch tval/sval pair from byte to u16b

                      Note: savefiles are not compatible with beta 7, server instances need to be wiped and restarted clean.

                      Files updated: binaries
                      Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
                      PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                      Comment

                      • PowerWyrm
                        Prophet
                        • Apr 2008
                        • 2986

                        #12
                        New PWMAngband 1.4.0 beta 9 released!

                        List of changes:

                        - Add 1-2 mushroom drop to Farmer Maggot
                        - Fix custom tiles generated on top of monsters/objects
                        - Make DRAIN_EXP only drain experience when the player is not idle
                        - Rework FAST_THROW so it gives extra might instead of extra shots, give it to dragons and hydras
                        - Give magic shots, rocks, shurikens and boomerangs the THROWING flag
                        - Adjust throwing damage
                        - Don't drop items under NEVER_MOVE + NO_DEATH monster (like target dummy)
                        - Fix item combination not redrawing the floor
                        - Tidying up of projection effects
                        - Adjust hill troll tile
                        - Improve some information
                        - Sort slays/brands by damage
                        - Changed message_color_define() so there's only one entry per message type for the color
                        - Stack items when dropping
                        - Fixes in message.c

                        Note: I made a blunder in z-form.c so the source doesn't compile under Linux. I've attached a revised version that compiles.

                        Files updated: binaries
                        Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
                        Attached Files
                        PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                        Comment

                        • PowerWyrm
                          Prophet
                          • Apr 2008
                          • 2986

                          #13
                          New PWMAngband 1.4.0 beta 10 released!

                          List of changes:

                          - New dungeon: The Ettenmoors (home of trolls)
                          - New players start with 80% satiation instead of 89%
                          - Prevent teleporting on NO_MONSTERS terrain
                          - Fix crash in rd_player_traps()
                          - Give blackguards detection of monsters susceptible to fear
                          - Drop grid target after a monster vanishes from view
                          - Add whether a projection wakes a monster to struct projections
                          - Make more things wake monsters
                          - Fix an out-of-bounds access to el_info in adjust_dam()
                          - Enable turning labyrinths and moria levels off completely
                          - Use SetWindowPlacement when re-opening the game in Windows
                          - Give the teleportation curse a message
                          - Remove disturb() argument
                          - Make curse activation disturb the player
                          - Reduce food value of healing potions
                          - Make winners appear first in hall of fame
                          - Stop divide-by-zero crash bug in lore
                          - Add option to sort monsters by experience instead of depth in the monster list
                          - Allow alter command to close doors and open chests
                          - Fix an error in monster_remove_from_groups()
                          - Only describe brands and slays that come from the object
                          - Make TMD_BOWBRAND work on missiles only (both fired and thrown)
                          - Make class brands work on ranged attacks

                          Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
                          PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                          Comment

                          • PowerWyrm
                            Prophet
                            • Apr 2008
                            • 2986

                            #14
                            New PWMAngband 1.4.0 beta 11 released!

                            List of changes:

                            - Players now start with 70% satiation
                            - Fix not automatically learning curses after using curse weapon/armor
                            - Replace GOLD_DROP_NOSELLING by GOLD_DROP_VANILLA
                            - Fix pickup menu not properly allowing to pickup items one by one
                            - Rework magic mapping/enlightenment to take into account custom walls
                            - Fix quick_floor option
                            - Prevent recalling on harmful terrain
                            - Make acquirement generate the item in the inventory (if pack is not full) if the floor around the character isn't suitable for objects
                            - Use custom floor under a mimic when it is revealed or deleted
                            - Remove speed penalty from being Full when calculating food digestion rate to avoid double penalty
                            - Use to-hit skill instead of player level in critical calculation
                            - Add 'line of sight' through rock, improve PASS_WALL monster behaviour near permanent walls
                            - Fix critical bug that made wraithed players totally invisible to monsters
                            - Tightened code for unique generation
                            - Adjust targeting of STRIKE effect
                            - Improve consistency in element rune learning
                            - Fix plural of crow of Durthang
                            - Final tweaks to blackguard

                            This also concludes the porting of V4.2.1 features apart from the new dungeon level templates which will require a bit of work to port. I'll do that later.

                            Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
                            PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                            Comment

                            • PowerWyrm
                              Prophet
                              • Apr 2008
                              • 2986

                              #15
                              New PWMAngband 1.4.0 beta 12 released!

                              List of changes:

                              - Don't use custom floors when revealing a mimic in a mimic pit
                              - Don't use custom features that look like floor if they can't hold objects
                              - Update README.md
                              - Replace NO_MONSTERS flag with NO_GENERATION, use it to also prevent objects from being generated
                              - Add custom number of stairs for dungeons
                              - Replace hardcoded QUIT_TIMEOUT with mangband.cfg server option
                              - Keep player active during disconnection timeout
                              - Add "ascii_mon" option to display monsters using ASCII symbols instead of tiles when using a tileset
                              - Small optimisation for resting
                              - Add sval validity check in parse_ego_item()
                              - Fix equipment curses

                              Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
                              PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                              Comment

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