Oposband 0.3 Release

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  • EpicMan
    replied
    Of course I don't notice a big problem until after the release. The Imitator's class power wasn't implemented, it was just a stub.

    Fixed now and a new release has been made. I am updating the links in OP.

    Fixed binary is here:
    Bugfix re-release of 0.3.3v2. Imitator's class power was not fully implemented.

    Leave a comment:


  • EpicMan
    replied
    Thanks Gwarl, I hadn't noticed the newer version up yet.

    Leave a comment:


  • Gwarl
    replied
    Cool I put 0.3.2 on .live recently but I'll add this and I think we'll run a competition. Good shout on incorporating the ghoul.

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  • EpicMan
    replied
    New Release 0.3.3
    -Incorporated the many, many QOL/bugfix/English improvements from Frogcomposband-7.1.Liquorice
    -Two new races:Icky Things, which can enter symbiosis with immobile monsters (works like the Ring monster, but in reverse - player is the bearer), and Ghouls (from Zangband) who have a paralyzing touch attack and can sense the living.
    -Tables in some rooms (from Halls of Mist) - make a DEX check to climb onto, monsters have a % chance to climb onto it.
    -Pets/friendlies can kill uniques for you, and player always is alerted when a unique dies, even offscreen.
    -Blue mages and Imitators reimplemented based on Frogcomposband's Blue Mage.
    -Unarmed players with hands can make a 1d2 punch attack instead of being completely helpless.
    -Nagas can now wield weapons, Hobbits cannot wear shoes anymore.



    (Links in OP also updated)
    NOTE: Release had a bug, see below for fixed re-release
    Last edited by EpicMan; May 11, 2020, 23:15. Reason: Removed links to bugged release

    Leave a comment:


  • EpicMan
    replied
    Oposband 0.3.2

    New bugfix release 0.3.2
    Links in original post updated, here they are as well:
    Windows binary: https://github.com/EpicMan/Oposband/...band-0.3.2.zip
    Source on Github: https://github.com/EpicMan/Oposband/releases/tag/0.3.2

    Renaming monsters breaks many quests it turns out. All the quests should be fixed now. Damage messages improved as well.

    Weremonsters now often appear as humanoid creatures, then transform when you kill their first form.
    Items that were specifically dangerous to werewolves are now equallt dangerous to wererats, werebears and wereworms too.

    Leave a comment:


  • EpicMan
    replied
    Oposband 0.3.1

    Minor update:
    -Obsolete Research monster function replaced with ferry to Thalos, replacing easy_thalos option.
    -Tik'srvzllat from TOME now guards Angband level 127
    -Added tomte monsters based on aquatic elves in ToME2
    -Hasty Ent no longer has friends
    -Metal Babble is slower
    -Fixed birth stats menu showing old 18/XXX stats style
    -Fixed thieves quest reward for paladins being better than it should have been

    EDIT: Link in OP has been revised, new release is here: https://github.com/EpicMan/Oposband/releases/tag/0.3.1

    Leave a comment:


  • EpicMan
    replied
    Originally posted by ster
    [14:58] StNightmaer: Surgol Logrus
    [15:02] StNightmaer: @Gwarl didn't you see. he wants to add tik's and fastitocalons to a poslike
    [15:02] StNightmaer: breaking new ground
    [15:04] StNightmaer: looks like there was some effort to fix the really bad new monsters but the wyrms all still have acid auras and hasty ents still have friends
    [15:07] StNightmaer: easy thalos nerfing score (lol) super-gwarlvision (lmfao)
    [15:12] StNightmaer: uhhh did he remove poison needles with no replacement or do i need my coffee before posting
    [15:12] StNightmaer: hopefully this means babbles go with no replacement but i doubt it
    -Tik will be guarding angband 127.
    -Wyrms have auras in Frogcomposband.
    -Hasty ents will lose friends and regen in next version.
    -Needles and babbles are both still there. Babble was supposed to be slower but that change didn't get added.

    Leave a comment:


  • ster
    replied
    [14:58] StNightmaer: Surgol Logrus
    [15:02] StNightmaer: @Gwarl didn't you see. he wants to add tik's and fastitocalons to a poslike
    [15:02] StNightmaer: breaking new ground
    [15:04] StNightmaer: looks like there was some effort to fix the really bad new monsters but the wyrms all still have acid auras and hasty ents still have friends
    [15:07] StNightmaer: easy thalos nerfing score (lol) super-gwarlvision (lmfao)
    [15:12] StNightmaer: uhhh did he remove poison needles with no replacement or do i need my coffee before posting
    [15:12] StNightmaer: hopefully this means babbles go with no replacement but i doubt it

    Leave a comment:


  • EpicMan
    started a topic Oposband 0.3 Release

    Oposband 0.3 Release

    Oposband 0.3.0 "Break the world"

    (Latest version 0.3.6)
    Windows binary: https://github.com/EpicMan/Oposband/...band-0.3.6.zip
    Source on Github: https://github.com/EpicMan/Oposband/releases/tag/0.3.6

    Major changes:
    -Probing & ID spells and abilities replaced with other abilities.
    -Can use 'x' at birth screen to fully randomize character, and 'S' to randomize sex
    -Modified weapon and body armor lists. Many redundant items were removed, names were shuffled around. A few more axe and dagger weapons added.

    New options (default):
    -Show damage numbers in combat (on), improved message flow and no longer affects score.
    -Use XP modifiers as score penalties (or bonuses for < 100%) instead of XP requirements (on). If on all players have a 150% XP modifier (which is lower than the average 190% of normal scores). Replaced smart_learn option.
    -No ID (OFF): all items begin the game IDed, all flavors known, etc. All of the normal ID mechanics are still there but now useless.

    Minor changes:
    -Heaven dungeon is now City of Amber
    -Hell dungeon is now Nether Realm (maybe should be Courts of Chaos instead? Then stairway to hell monster could be the Black Road).
    -Launchers of Accuracy replaced with Infravision-granting Launchers of Keen Sight
    -Priests' water potions are holy water potions and are better for them when quaffed or thrown.
    -Water hounds renamed/recolored Acid hounds and new Water hounds added that resist and shoot water.
    Last edited by EpicMan; June 4, 2020, 04:37. Reason: Updating links to 0.3.6
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