Equipment optimiser for frogcomposband characters

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  • ShadowTechnology
    Apprentice
    • Jan 2009
    • 71

    #46
    Originally posted by schatz
    Fixed.

    Very much appreciate the bug reports. I should have written a parser for the attributes string rather than doing string comparisons. A bit too late now - something to keep in mind should I find more time on my hands.
    It's interpreting this:
    hands: a Set of Spiked Gauntlets of the Giant (-4,+7) [4,+10] (+3) {StCn;-In(St}
    as having -3 INT and -3 STR, with +3 CON.
    (should be -3 INT, with +3 STR and +3 CON)

    Comment

    • schatz
      Scout
      • Jun 2014
      • 37

      #47
      Originally posted by ShadowTechnology
      It's interpreting this:
      hands: a Set of Spiked Gauntlets of the Giant (-4,+7) [4,+10] (+3) {StCn;-In(St}
      as having -3 INT and -3 STR, with +3 CON.
      (should be -3 INT, with +3 STR and +3 CON)
      Should be fixed now. I really should work on a proper parser. Thanks!

      Comment

      • Sideways
        Knight
        • Nov 2008
        • 896

        #48
        The optimizer doesn't seem to recognize the Platinum Yendorian Express Card as a shield.
        The Complainer worries about the lack of activity here these days.

        Comment

        • ShadowTechnology
          Apprentice
          • Jan 2009
          • 71

          #49
          False positives from randart/reforge names

          Two examples:
          hands: The Set of Leather Gloves of Scorpio [1,+12] {PoSo;Fa Cammithrim}
          light: The Stone 'Fire Marble' (+4) {StWiCn;Dk Stone of Life}

          The optimizer thinks the gloves provide rChaos (Ca) because "Cammithrim"

          The optimizer thinks the light provide rLight (Li) because "Stone of Life"

          Is there a way to get it to ignore the artifact's ancestor's name?

          Comment

          • chem
            Adept
            • Sep 2007
            • 150

            #50
            why do I need an account to use the optimizer site? seems odd

            edit: nevermind it's to persist characters
            Last edited by chem; June 30, 2020, 22:36.

            Comment

            • chem
              Adept
              • Sep 2007
              • 150

              #51
              good site, thanks

              request: I don't see Lore being a selectable attribute? "Id" on autoinscribe. present on helms of knowledge, dragon armors of lore, and maybe other things

              key feature for my character.
              Last edited by chem; June 30, 2020, 23:04.

              Comment

              • chem
                Adept
                • Sep 2007
                • 150

                #52
                another feature request --

                it would be nice to have it show what equipment is strictly worse than other gear you already own (ignoring weight), so I can quickly filter for stuff to sell.

                like, if I have a MHDSM I will never need a soft leather elvenkind armor with poison resist.

                or if I have a cloak that has fire and cold resist, I will never need one that only has fire resist (ignoring secondary bonuses like stealth)

                Comment

                • ShadowTechnology
                  Apprentice
                  • Jan 2009
                  • 71

                  #53
                  The Optimiser thinks this: "Mom's Loving Modular Sniper Crossbow (x5.05) (+48,+44)" is a melee weapon, not a shooter.

                  Comment

                  • SethaWetha
                    Scout
                    • May 2018
                    • 28

                    #54
                    I signed up and didn't receive a verification email. I can't login with the username/password I used either.
                    http://angband.oook.cz/ladder-browse.php?e=SethaWetha

                    Comment

                    • Bostock
                      Swordsman
                      • Aug 2007
                      • 335

                      #55
                      Feature request: filtering by weight. For a certain characters, more than a certain weight for various armor pieces is absolutely disqualifying.
                      So you ride yourselves over the fields and you make all your animal deals and your wise men don't know how it feels to be thick as a brick.

                      Comment

                      • schatz
                        Scout
                        • Jun 2014
                        • 37

                        #56
                        Originally posted by Sideways
                        The optimizer doesn't seem to recognize the Platinum Yendorian Express Card as a shield.
                        Finally found some time to look at the optimizer code. Fixed.

                        Comment

                        • schatz
                          Scout
                          • Jun 2014
                          • 37

                          #57
                          Originally posted by ShadowTechnology
                          Two examples:
                          hands: The Set of Leather Gloves of Scorpio [1,+12] {PoSo;Fa Cammithrim}
                          light: The Stone 'Fire Marble' (+4) {StWiCn;Dk Stone of Life}

                          The optimizer thinks the gloves provide rChaos (Ca) because "Cammithrim"

                          The optimizer thinks the light provide rLight (Li) because "Stone of Life"

                          Is there a way to get it to ignore the artifact's ancestor's name?
                          An item's ancestor name is now removed before parsing for item attributes.

                          Comment

                          • schatz
                            Scout
                            • Jun 2014
                            • 37

                            #58
                            Originally posted by chem
                            request: I don't see Lore being a selectable attribute? "Id" on autoinscribe. present on helms of knowledge, dragon armors of lore, and maybe other things

                            key feature for my character.
                            Somehow missed the "Id" attribute. Added.

                            Comment

                            • schatz
                              Scout
                              • Jun 2014
                              • 37

                              #59
                              Originally posted by ShadowTechnology
                              The Optimiser thinks this: "Mom's Loving Modular Sniper Crossbow (x5.05) (+48,+44)" is a melee weapon, not a shooter.
                              Fixed - it should now classify shooters correctly.

                              Comment

                              • schatz
                                Scout
                                • Jun 2014
                                • 37

                                #60
                                Originally posted by Bostock
                                Feature request: filtering by weight. For a certain characters, more than a certain weight for various armor pieces is absolutely disqualifying.
                                This should be something easy to add, but unfortunately the HTML character dumps currently does not contain item weights.

                                Comment

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