The beginnings of a new version of FAangband, based on Angband 4.2.0, are here.
So far, I have races, wilderness generation and the world map basically done. This is still a bit patchy; for example teleport level won't work properly. There are also many major things still to do, including the monster list, specialties, combat system and quests.
There are also various bugfixes and improvements making their way back into the Angband 4.2 code as the codebase gets a bit of a workout with the extra features which are being added. My belief and intention is that both projects will benefit from each other.
Once I have an actual FAangband 2 out, then it's time for Beleriand
So far, I have races, wilderness generation and the world map basically done. This is still a bit patchy; for example teleport level won't work properly. There are also many major things still to do, including the monster list, specialties, combat system and quests.
There are also various bugfixes and improvements making their way back into the Angband 4.2 code as the codebase gets a bit of a workout with the extra features which are being added. My belief and intention is that both projects will benefit from each other.
Once I have an actual FAangband 2 out, then it's time for Beleriand
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