Preparation for FAangband 2

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9647

    Preparation for FAangband 2

    The beginnings of a new version of FAangband, based on Angband 4.2.0, are here.

    So far, I have races, wilderness generation and the world map basically done. This is still a bit patchy; for example teleport level won't work properly. There are also many major things still to do, including the monster list, specialties, combat system and quests.

    There are also various bugfixes and improvements making their way back into the Angband 4.2 code as the codebase gets a bit of a workout with the extra features which are being added. My belief and intention is that both projects will benefit from each other.

    Once I have an actual FAangband 2 out, then it's time for Beleriand
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.
  • getter77
    Adept
    • Dec 2009
    • 242

    #2
    Excellent~

    Comment

    • Mondkalb
      Knight
      • Apr 2007
      • 982

      #3
      Thumbs up
      My Angband winners so far

      My FAangband efforts so far

      Comment

      • Holy_Rage
        Scout
        • Aug 2016
        • 37

        #4
        Fantastic news!

        Comment

        • DrWho42
          Adept
          • May 2019
          • 192

          #5
          great work! thanks nick~
          avatar by chuckdrawsthings. thanks chuck!

          bootleg fishcenterlive

          🌲link🌲tree🌲

          Comment

          • Ingwe Ingweron
            Veteran
            • Jan 2009
            • 2129

            #6
            Thrilling news! I'm excited to play soon.
            “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
            ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

            Comment

            • Gwarl
              Administrator
              • Jan 2017
              • 1025

              #7
              Up on angband.live

              I'll sort you out with an update button for this variant, too, before long.

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9647

                #8
                Originally posted by Gwarl
                Up on angband.live
                For anyone that's thinking of actually playing this seriously, it is likely to have game-crashing bugs. It is currently just Vanilla with different races and (fairly pointless) wilderness.

                Set your expectations low
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • Gauss
                  Adept
                  • Aug 2018
                  • 110

                  #9
                  The wilderness map and objectives will remain the same?
                  Any hints on new additions besides bugfixes?

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9647

                    #10
                    Originally posted by Gauss
                    The wilderness map and objectives will remain the same?
                    Yes.

                    Originally posted by Gauss
                    Any hints on new additions besides bugfixes?
                    My approach is to start with Angband 4.2.0 and add back the features of FA. Some are definite - races, wilderness, combat system, etc. Some will definitely not change - for example, I think Angband's rune ID system is better. And then there are a bunch of things which I'll have to think about - exactly how to blend the monster lists, whether to keep V classes completely or make changes, and so on.

                    So now you know as much as I do
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • Gauss
                      Adept
                      • Aug 2018
                      • 110

                      #11
                      If you need help with testing, coding etc... i would gladly help.
                      I have decent C knowledge. Just email me at miquelbernat.laporta@e-campus.uab.cat

                      Comment

                      • ravenlord
                        Rookie
                        • Sep 2019
                        • 2

                        #12
                        I have waited so long for this, great news!

                        Comment

                        • saeniel
                          Scout
                          • Mar 2018
                          • 28

                          #13
                          I love you, Nick <3

                          Comment

                          • wobbly
                            Prophet
                            • May 2012
                            • 2633

                            #14
                            Played a little & was happy to see Easterling warriors did in fact have more than the 3 hps displayed on character creation. Anyway let us know when you are taking bug reports.

                            Comment

                            • wobbly
                              Prophet
                              • May 2012
                              • 2633

                              #15
                              In gen-room.c lines 1232 - 1243 should the } be before dune?

                              Code:
                              				/* Water */
                              			case '/': square_set_feat(c, grid, FEAT_WATER); break;
                              				/* Trees */
                              			case ';': {
                              				if (one_in_(2))
                              					square_set_feat(c, grid, FEAT_TREE);
                              				else
                              					square_set_feat(c, grid, FEAT_TREE2);
                              				break;
                              				/* Dune */
                              			case '(': square_set_feat(c, grid, FEAT_DUNE); break;
                              			}

                              Comment

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