How is it going?
Beleriand status
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I had a dream you released a Beleriand trailer. It had simple cel shaded polygonal 3d graphics and started with the player in a forest, getting into a wooden boat and drifting down a river. I was impressed by the physics of the boat. Then lots of blood started dripping from the ceiling of the boat cabin and it looked like a grainy survival horror game, I think this part happened because I watched Silent Hill 2 recently. Anyway I want to play Beleriand.Comment
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I had a dream you released a Beleriand trailer. It had simple cel shaded polygonal 3d graphics and started with the player in a forest, getting into a wooden boat and drifting down a river. I was impressed by the physics of the boat. Then lots of blood started dripping from the ceiling of the boat cabin and it looked like a grainy survival horror game, I think this part happened because I watched Silent Hill 2 recently. Anyway I want to play Beleriand.Comment
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The plan is to set the game after the third kinslaying, with all the major elven strongholds destroyed and the land overrun by servants of Morgoth. So there should be a feeling of walking through the broken remains of everything the Noldor and the Sindar had created.
I also plan to have a fixed timeline, so if the character survives long enough the Valinorean host should arrive in preparation for the War of Wrath. I'm leaning toward that being the end of the game, but am not sure what the player should be trying to achieve by then.
New plan is:- Start with rewritten Sil;
- Extend by adding a (relatively) small amount of map outside the dungeon, and start the game out there too, adding monsters and altering the skill/ability system as needed;
- Repeat 2 until we have a complete map. Easy, right?
My hope is that doing things incrementally will ease the transition from the beautiful, finely-cut gem of Sil to ... whatever Frankenstein creation this turns out to be. The immediate implication is the game will now be set between the Dagor Bragollach and the Nirnaeth Arnoediad, around year 460 of the First Age. It is likely that there will be new skills to support travel and probably negotiation, that the experience pool will be split in some way that constrains what it can be spent on, and that abilities may be only available in some locations.
Now you know as much as I doOne for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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OK, surprising nobody, I've changed my plan again.
New plan is:- Start with rewritten Sil;
- Extend by adding a (relatively) small amount of map outside the dungeon, and start the game out there too, adding monsters and altering the skill/ability system as needed;
- Repeat 2 until we have a complete map. Easy, right?
My hope is that doing things incrementally will ease the transition from the beautiful, finely-cut gem of Sil to ... whatever Frankenstein creation this turns out to be. The immediate implication is the game will now be set between the Dagor Bragollach and the Nirnaeth Arnoediad, around year 460 of the First Age. It is likely that there will be new skills to support travel and probably negotiation, that the experience pool will be split in some way that constrains what it can be spent on, and that abilities may be only available in some locations.
Now you know as much as I doComment
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Mechanically, it would be a great opportunity for exploring terrain types we discussed previously that make less sense in a dungeon, but provide their own interest. e.g. passable scrub that still blocks LOS (and LOF?), or water etc.
That said, most of the terrain near Angband is bleak, so it might take a while to get to some of this pretty stuff.Comment
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Mechanically, it would be a great opportunity for exploring terrain types we discussed previously that make less sense in a dungeon, but provide their own interest. e.g. passable scrub that still blocks LOS (and LOF?), or water etc.
That said, most of the terrain near Angband is bleak, so it might take a while to get to some of this pretty stuff.
The question of how to deal with travel generally is a bit tricky. Currently I'm thinking of a travel skill, with abilities for things like staying fed, avoiding monsters and getting through difficult terrain, that lead to an ability for fast travel which largely abstracts the process away. I also want to be featuring the map, though, so it will take some balancing.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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One alteration to the Sil formula after you've recreated the mechanics could be changing the setting slightly though?
Say, Nargothrond YS 495-500? Instead of retrieving a Silmaril, the player is tasked with reclaiming the NauglamÃr from the hoard of Glaurung. An underground elven city against the pictoresque backdrop of Taur-En-Faroth and the mighty Narog should provide ample vistas of wonder to showcase, no?Comment
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One alteration to the Sil formula after you've recreated the mechanics could be changing the setting slightly though?
Say, Nargothrond YS 495-500? Instead of retrieving a Silmaril, the player is tasked with reclaiming the NauglamÃr from the hoard of Glaurung. An underground elven city against the pictoresque backdrop of Taur-En-Faroth and the mighty Narog should provide ample vistas of wonder to showcase, no?
I am kind of planning to have other goals besides retrieving a Silmaril. Options there include having more than one goal per game, or choosing a goal at game start. Having multiple settings is also a possibility. None of this is going to happen in a hurry, though...One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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