[Announce] Composband 7.1.1 release

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  • Gwarl
    Administrator
    • Jan 2017
    • 1025

    [Announce] Composband 7.1.1 release

    Composite of poschengband, kangband, and other *bands with many new additions and gameplay changes - Release 7.1.1 OwenGHB/composband


    Changes since Composband 7.1.0
    • Fixed a bug with using tilesets.
    • Fixed multiple quest bugs
    • Tweaked some egos
    • increased the AC of many (most) monsters and uniques
    • Modified many artifacts, mostly for the better
    • New algorithm for generating coin piles, more coin piles, and reduced gold for selling items. Mining treasure veins may be more worth your time than selling. The idea is that valuable but useless to the character objects can still be sold to gain a leg up in the early game, but continuing to cart loot out of the dungeon will fade into irrelevance as the game progresses. Creeping mithril and adamantite coins are now much deeper and much stronger and low level thieves drop slightly more loot.
    • Added an auto-inscribe for the rare poison immunity object flag added in early composband
    • Made silver dragons and silver draconians playable races (their breath slows enemies and they have innate free action)
    • Replaced hex high mages with a new class "hexblade" (in the hybrids category)
    • Added a new class "chaos-mage", a spellcaster with a chaos patron (magic category)
    • Chaos patrons mark III: in trying to devise patron behaviour that would be more rewarding to magic-users whilst still making use of the original zangband reward tables, a system of differing personalities for the chaos patrons has been established, explained in the in-game helpfile accessible from the character menu. Chaos worshippers should be even more fun than before, and the differences between patrons clearer. This is a big change and feedback is welcomed.
    • Many of the new room templates were overly generous with the loot inside. They are more reasonable now.
    • Fixed King Ghidora not being able to crush mere dungeon walls
    • Fixed bug with removing sense living gear
    • Fixed remaining disconnected rooms using new room templates
    • You can now see (and travel to) staircases with the [ command (prompted by frogcomposband)
    • You can see your proficiency maximums in ~ P (prompted by frogcomposband)
    • ctrl+g no longer automatically picks up whatever you're standing on, you have g for that. it will also helpfully try to ID anything that's on your autopicker list as needing to be ID'd
    • runeswords no longer gain ac penalties upon feeding
    • removed some old debugging output for duelists
    • feedback on elemental brands and slays is more terse.
    • the chance to get extra dice on weapons of sharpness now looks at the number of sides of the weapon and the number of extra dice already given rather than the raw number of dice - before, 1d12 awl pikes were automatically qualifying for their first extra die if the were among the 50% of sharpness weapons allowed to roll for extra dice. This was an unexpected side effect of allowing the ego on polearms. Among sharpness ego weapons, 4d12 awl pikes should be rarer now (from roughly 8% to roughly 0.5%), and 8d6 blades of chaos more common (from less than 0.25% to roughly 3%).


    The biggest part of this release is the chaos warrior update. All of the chaos patrons need playtesting. Many will probably not be tried. One big change that hits everyone is the radically new gold distribution algorithm, and feedback would be helpful here.
    Last edited by Gwarl; May 12, 2019, 13:25.
  • MITZE
    Swordsman
    • Jan 2017
    • 306

    #2
    Congrats!

    also ten characters
    Everything you need to know about my roguelike playstyle:

    I took nearly two years to win with a single character in PosChengband.

    Comment

    • Gwarl
      Administrator
      • Jan 2017
      • 1025

      #3
      Thanks to Sideways for supplying a windows binary, available from the link above

      To use it, download the source .zip and put the .exe in the same directory

      Comment

      • TauzentBlitz
        Scout
        • May 2018
        • 38

        #4
        Hexblade only ever gets 1 Blow per round? I tried starting out as a nimble balrog hexblade and a warrior mage and while the warrior mage immediately starts off with 2.2 bpr with a short sword the hex blade only got 1, even with a main gauche.

        Comment

        • Gwarl
          Administrator
          • Jan 2017
          • 1025

          #5
          Originally posted by TauzentBlitz
          Hexblade only ever gets 1 Blow per round? I tried starting out as a nimble balrog hexblade and a warrior mage and while the warrior mage immediately starts off with 2.2 bpr with a short sword the hex blade only got 1, even with a main gauche.
          Thanks, I playtested chaos mage to CL50 and hexblade to CL25 or so without noticing their max blows had defaulted to 1.

          Fixed in the master branch, but of course that won't be reflected in the downloaded binary. If we ask Sideways nicely he might make us a new one.

          Comment

          • TauzentBlitz
            Scout
            • May 2018
            • 38

            #6
            Managed to compile it myself... and ran into the "Failed to created temporary file .C:\blahblahblah" error again. So I removed the period in front of the path name and now it works fine.

            Quick starting a chaos mage seems to pick a random patron instead of your last patron.
            The help file lists "increased abilities" and "augmented abilities" as 2 separate effects on some of the chaos patrons. What's the difference?
            Some spells are slightly stronger (ex. mana burst) when used by a mage. Except Chaos mage.
            Last edited by TauzentBlitz; May 17, 2019, 20:14.

            Comment

            • emulord
              Adept
              • Oct 2009
              • 207

              #7
              Had a bug playing as a Nexus Q.

              Summons at ~dlvl 25 failed a LOT. Orcs nearly always, spiders often, giants often, despite there being dlvl 25 creatures of those types at that depth.

              The most consistent summons were dragons, which nearly always gave me a pseudo dragon.

              I think something is wrong with the original Pos code for Qs. Everything was working fine until I evolved.

              I died soon after because my summons were worse. Sorry no savefile, but it should be easily recreated.

              Comment

              • wobbly
                Prophet
                • May 2012
                • 2633

                #8
                In a specific dungeon? summons can be dependant on location as well. For instance natures gate has a high chance of summoning chameleons in graveyard just because very few animals can spawn there.

                Comment

                • emulord
                  Adept
                  • Oct 2009
                  • 207

                  #9
                  In quests, in the wilderness, in dungeons, wherever. I shouldve been able to summon orcs in orc caves at least.

                  Comment

                  • Gwarl
                    Administrator
                    • Jan 2017
                    • 1025

                    #10
                    Originally posted by TauzentBlitz
                    Quick starting a chaos mage seems to pick a random patron instead of your last patron.
                    Fixing this will break savefiles.. it'll be fixed in 7.2.0

                    Originally posted by TauzentBlitz
                    The help file lists "increased abilities" and "augmented abilities" as 2 separate effects on some of the chaos patrons. What's the difference?
                    increase means + to a single stat, augment means + to all stats

                    Originally posted by TauzentBlitz
                    Some spells are slightly stronger (ex. mana burst) when used by a mage. Except Chaos mage.
                    I'll look into that

                    Comment

                    • Gwarl
                      Administrator
                      • Jan 2017
                      • 1025

                      #11
                      Originally posted by emulord
                      Had a bug playing as a Nexus Q.

                      Summons at ~dlvl 25 failed a LOT. Orcs nearly always, spiders often, giants often, despite there being dlvl 25 creatures of those types at that depth.

                      The most consistent summons were dragons, which nearly always gave me a pseudo dragon.

                      I think something is wrong with the original Pos code for Qs. Everything was working fine until I evolved.

                      I died soon after because my summons were worse. Sorry no savefile, but it should be easily recreated.
                      I'll look into that too

                      Comment

                      • HugoVirtuoso
                        Veteran
                        • Jan 2012
                        • 1237

                        #12
                        Originally posted by Gwarl
                        Fixing this will break savefiles.. it'll be fixed in 7.2.0
                        In what way does this break savefile compatibility? Maybe rodent's input can prevent that? Just curious.
                        My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
                        https://www.youtube.com/watch?v=rwAR0WOphUA

                        If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

                        As of February 18th, 2022, my YouTube username is MidgardVirtuoso

                        Comment

                        • Gwarl
                          Administrator
                          • Jan 2017
                          • 1025

                          #13
                          Originally posted by HugoTheGreat2011
                          In what way does this break savefile compatibility? Maybe rodent's input can prevent that? Just curious.
                          It would require an additional field in the part of the savefile which contains information about the last character that was played.

                          Comment

                          • TauzentBlitz
                            Scout
                            • May 2018
                            • 38

                            #14
                            There's a little visual bug on the character creation screen for a dragon; the stat mods from the magic you choose modify the stat changes from race in addition to being listed separately, causing it to be counted twice for the stat totals at the bottom. (For instance, a fearless domination dragon should be listed as +1, -1, +3, total +3 for CHR, but is shown as +1, +2, +3, total +6 instead. This doesn't actually carry over the the game and you get the proper +3.)
                            If there's a similar error with both frog and composband should I post it in both threads?

                            Comment

                            • Gwarl
                              Administrator
                              • Jan 2017
                              • 1025

                              #15
                              Originally posted by TauzentBlitz
                              Some spells are slightly stronger (ex. mana burst) when used by a mage. Except Chaos mage.
                              This is fixed in master now. I'll look into the other things too, and then we might see another release.

                              Comment

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