I think something's also changed about monster allocation in vaults, making vault monsters less dangerous at least in the early game; which may be an even larger reason for the difficulty discrepancy I'm seeing. I'll have to figure out what that is and see if it should be reverted with the wacky rooms option on.
(Update: Seems Chris just flat-out nerfed OOD vault monsters. Reverting this with the option on only increases the gap between lesser vaults and greater vaults, though, so that question remains current. It seems fairly clear to me that allowing lesser vaults on tiny levels is an easy-mode, but I have no idea if users of the option would find that desirable or repulsive.)
(Update: Seems Chris just flat-out nerfed OOD vault monsters. Reverting this with the option on only increases the gap between lesser vaults and greater vaults, though, so that question remains current. It seems fairly clear to me that allowing lesser vaults on tiny levels is an easy-mode, but I have no idea if users of the option would find that desirable or repulsive.)
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