What's the best variant of Angband in your opinion?

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  • ssjs
    Rookie
    • Jun 2018
    • 2

    What's the best variant of Angband in your opinion?

    I've played PosChengband and Entroband.They are all really good.
  • Mondkalb
    Knight
    • Apr 2007
    • 982

    #2
    I really like FAangband.
    It might be a bit dated UI-wise, but it has lots of nice litte flavor thingies that have been kicked out of Vanilla.
    I also enjoy the various landscapes and different dungeons of the game.
    Also, it's hard ... ^^
    My Angband winners so far

    My FAangband efforts so far

    Comment

    • Pete Mack
      Prophet
      • Apr 2007
      • 6883

      #3
      @Mondkalb--
      This is why I was so against major gameplay changes (except ones related to UI like runeID) while the engineering deficit was eliminated. With major gameplay changes as well as code clean up, backports to other variants would be essentially impossible rather than simply very difficult.

      Comment

      • Mondkalb
        Knight
        • Apr 2007
        • 982

        #4
        Originally posted by Mocht
        I haven't played FAngband, could you expand on this
        First of all, FAangband has a very Tolkien-esque (Silmarillion-based) feeling. Nick has done a great job with certain locations to give you the feeling of traveling through Beleriand.
        (The outside world certainly adds a nice touch to the otherwise somewhat bland dungeon crawler. Also, there is more than one dungeon and more than one town. )

        Then there are minor decorative things in the dungeons like brokens sticks and broken weapons, and skeletons and such, that have long been removed from vanilla.

        Uncursed items with negative values are also gone in vanilla, some say for good . Of course they are garbage, but they add flavor. (I recall a guide on Thangorodrim, I bielieve, that supposed ways to make use of junk items in desperate situations.)
        There are also mean things like sticky curses that are arguable, but they add to the overall feeling, because you never know what you get and you must be much more careful with items than in vanilla. This is obviously opposed to the new identify-by-use mechanism in vanilla, which wouldn't go well with sticky curses.

        On top of that there are many items (much more than in vanilla) with pros and cons. Together with the fractional resistances you get a plethora of possibilities what properties items can have. I find jewelry in particular more interesting than in vanilla.

        Last edited by Mondkalb; June 18, 2018, 13:12.
        My Angband winners so far

        My FAangband efforts so far

        Comment

        • Gwarl
          Administrator
          • Jan 2017
          • 1025

          #5
          +1 for FAangband. I think it's among the very best variants out there. I don't play it as much as this estimation would warrant, because it's too serious/difficult for me when I usually want to blow of steam with something easier/sillier.

          Oangband deserves a mention as the progenitor of FAangband, but again the difficulty is too demanding for me to play it much.

          Sil deserves a mention of course.

          Poschengband development being finished and the last few versions being deeply flawed, I'd look to it's successors instead:

          Composband: this is my variant, I made it, therefore it's just right.

          FrogComposband: this is a variant of my variant, I mildly disagree with many of the design decisions which is why someone else needed to make a variant. It's also being developed at a higher speed.

          Composband will be better when I get round to making it better though

          Comment

          • CyclopsSlayer
            Swordsman
            • Feb 2009
            • 389

            #6
            Zangband will always hold a place in my heart.

            Otherwise, the Heng, Cheng, PosCheng, ComPos, and FrogCom chain seems to have everything I like.

            Comment

            • Pete Mack
              Prophet
              • Apr 2007
              • 6883

              #7
              NPP 0.4.1 (NPP 0.5 is just too much.)
              Unfortunately, it doesn't have the necessary UX fixes.

              Comment

              • Mondkalb
                Knight
                • Apr 2007
                • 982

                #8
                Originally posted by Pete Mack
                @Mondkalb--
                This is why I was so against major gameplay changes (except ones related to UI like runeID) while the engineering deficit was eliminated. With major gameplay changes as well as code clean up, backports to other variants would be essentially impossible rather than simply very difficult.
                Regarding FAangband I am confident that Nick will make something incredible with his announced project "Beleriand", once he is done with Angband.
                Hurry up, Nick!
                My Angband winners so far

                My FAangband efforts so far

                Comment

                • Sphara
                  Knight
                  • Oct 2016
                  • 503

                  #9
                  Just to experience Crows of Durthang on dungeon level 2 is enough for me to cast a vote for OAngband. They don't call pack of crows a murder for no reason.

                  Seriously challenging *band that might lead people to attend anger management courses. If someone can ironman that thing to the end, he's probably not a human.

                  Comment

                  • CyclopsSlayer
                    Swordsman
                    • Feb 2009
                    • 389

                    #10
                    Originally posted by Sphara
                    Just to experience Crows of Durthang on dungeon level 2 is enough for me to cast a vote for OAngband. They don't call pack of crows a murder for no reason.

                    Seriously challenging *band that might lead people to attend anger management courses. If someone can ironman that thing to the end, he's probably not a human.
                    There was a variant I played many years ago. Players were incredibly OP, hitting for 1000's before L10. Until you meet the baby mob that has 100% damage reflection.
                    I can't remember the name, but I remember a few rage-inducing moments.

                    Comment

                    • EpicMan
                      Swordsman
                      • Dec 2009
                      • 455

                      #11
                      Originally posted by CyclopsSlayer
                      There was a variant I played many years ago. Players were incredibly OP, hitting for 1000's before L10. Until you meet the baby mob that has 100% damage reflection.
                      I can't remember the name, but I remember a few rage-inducing moments.
                      The variant is Portralis, which used to be called New Angband. There were a lot of things that multiplied each other, so numbers got pretty ridiculously high. There are some interesting features, such as a pretty cool giant city, an elemental lord class that was a warrior-mage who could be built to take control of monsters based on their resistance to his element. Cursed weapons that were very powerful (more so than most equivalent artifacts) but caused crazy powerful mobs to spawn alongside the regulars (regenerate 100% of HP each turn, duplicate, etc).

                      Comment

                      • Whelk
                        Adept
                        • Jun 2007
                        • 211

                        #12
                        Originally posted by Mondkalb
                        Regarding FAangband I am confident that Nick will make something incredible with his announced project "Beleriand", once he is done with Angband.
                        I'm still so pumped for this!

                        Comment

                        • CyclopsSlayer
                          Swordsman
                          • Feb 2009
                          • 389

                          #13
                          Originally posted by EpicMan
                          The variant is Portralis, which used to be called New Angband. There were a lot of things that multiplied each other, so numbers got pretty ridiculously high. There are some interesting features, such as a pretty cool giant city, an elemental lord class that was a warrior-mage who could be built to take control of monsters based on their resistance to his element. Cursed weapons that were very powerful (more so than most equivalent artifacts) but caused crazy powerful mobs to spawn alongside the regulars (regenerate 100% of HP each turn, duplicate, etc).
                          That's the Beast! Thank you! Recognized the name right away once I read it.
                          Definitely not your usual Roguelike.

                          Comment

                          • AnonymousHero
                            Veteran
                            • Jun 2007
                            • 1393

                            #14
                            Originally posted by EpicMan
                            There were a lot of things that multiplied each other, so numbers got pretty ridiculously high.
                            Ah, the Diablo II school of roguelike design .

                            As to the thread: It's hard to argue that it's the best, but ToME2/Theme holds a special place in my heart as it was the first roguelike that I got seriously into... and still try to maintain as time allows. It's also reasonably faithful to the LoTR lore, so there's that too.

                            Comment

                            • CyclopsSlayer
                              Swordsman
                              • Feb 2009
                              • 389

                              #15
                              One of my old 'Most anticipated' and 'Most Hoped For' was Steamband.
                              Huge rework of Vanilla, then the Creator had to drop for as I recall real-life reasons. AFAIK the project has been dead since like 2005.

                              Comment

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