FrogComposband 7.0.peppermint

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  • Sideways
    replied
    Originally posted by Mocht
    Reading a scroll of genocide in a quest just destroys the scroll, I consider that to be a bug
    Bug is the wrong word, but it would probably be fair to give the player a warning that he's about to read a scroll that does nothing.

    The GWoP fight is meant to be brutal! But it's winnable on a melee-er; my ComPosband weaponsmith won that fight.

    Leave a comment:


  • Sideways
    replied
    Originally posted by Mocht
    I think I have discovered a bug

    In the Thalos Arena, my character received gold as well as the item for defeating the Iron Lich and the Greater Titan

    No-selling is on, not sure if that is causing the problem
    Thanks. It had nothing to do with no-selling, the culprit was a bonus gold drop code from 2016 that didn't check whether the dying monster was an Arena foe.

    Leave a comment:


  • GenericPseudonym
    replied
    Originally posted by EpicMan
    (Looking at poschengband 5.0.5, may have changed since then)
    Ok, Musou is ultimate resistance basically. So that's great. But Huujin and Kouki have pretty strong penalties, and Iai is risky too.

    KATA_IAI ("Iai", unlocks at level 25)
    -Take 20% more damage
    -Get an attack on monsters before they melee you

    KATA_FUUJIN ("Huujin", unlocks at lvl 30)
    -75% chance to bounce the spell somewhere near the caster
    -1 blows

    KATA_KOUKIJIN ("Kouki", unlocks at level 35)
    -No HP regeneration
    -No pets (sp upkeep factor +100% of max sp)
    -Minus 50 AC
    -Vulnerability to base 4
    -All Stats +5
    -Boosted to hit chance +150
    -Eating, quaffing, reading scroll,using a device, activating artifact, learning a new spell, using a power, ends the posture

    KATA_MUSOU ("Musou", unlocks at level 40)
    -Drains 2sp per turn, ends if you run out of SP
    -Halves damage taken
    -Resist base 4 + poison
    -If you have enough mana, counter attack enemy melee attacks at the cost of 7sp
    -Telepathy (including empty mind and weird mind creatures) up to 1/4 of max vision
    -See invisible
    -Free action
    -Slow digest
    -Fast regen
    -Levitation
    -Hold life
    -Sustain all stats
    -Normal telepathy
    -Lite radius +1
    -Reflection
    -Auras of fire, cold, electricity
    +100 AC
    -Eating, quaffing, reading scroll,using a device, activating artifact, learning a new spell, using a power, ends the posture
    A few corrections:
    Huujin also grants reflection as long as the player is not blind. (You're supposedly cutting down the projectiles with your sword.)

    Koukijin doesn't block pets, it just stops sp regen. You can have over 100% sp upkeep factor, which will mean that your sp slowly decreases over time when it would normally be regenerating. You are only forced to dismiss pets once you hit 0sp. (Upkeep factor is a percentage of regeneration, so a character with 75% upkeep takes four times as long to regen sp.)

    Musou posture ends on a lot more actions than that, including moving and using melee attacks. All you can do is wait in place. The retaliation vs melee attacks and the massive defense boost still make it pretty handy for fighting hard-hitting melee enemies. But you only do damage if they attack you and get hit by retaliation, so it's not useful versus monsters that often cast spells.
    Here's a funny example of the counter-attacking doing work.

    Leave a comment:


  • Sideways
    replied
    Hopefully fixed now.

    Has anyone other than CyclopsSlayer experienced trap weirdness with view_unsafe_grids on? I haven't noticed anything with view_unsafe_grids off (I walk into traps, but that's just because monsters create them or I forget to detect); but it's possible a bug could be more noticeable with view_unsafe_grids on, like nikheizen's use-ID bug was.

    Leave a comment:


  • Gwarl
    replied
    Originally posted by Mocht
    This completely clears Clouded of Chris's accusation
    This is old news actually. It's to do with how they're identified by the code internally.

    Leave a comment:


  • Sideways
    replied
    Originally posted by Mocht
    I think I found an error

    My character has 1 level of light resistance and an Ethereal dragon breathes for 250 light damage, my character just got hit by one of those breaths and it hit for exactly 250 damage
    The damages shown in monster listings take your resists into account, so 250 damage is what you should expect. An ethereal dragon breathes for 357 damage unresisted.

    Leave a comment:


  • CyclopsSlayer
    replied
    Originally posted by Sideways
    That should not happen (unless your rod failed, of course, or the trap was created after you detected - though it's hard to see how that happens in your scenario). If the trap was there and not detected then it's a bug (and if the area was not really detected but was marked as detected, that's a bug too of course).

    Do you have view_unsafe_grids on or off? (I'm guessing on from the description, but the map is still marked by trap detection with view_unsafe_grids off, just in a different way.)

    Also, was it just the one trap, or a group of traps? Trap-creating monsters always try to create a group of traps, so if it was just the one trap (and there was room for other traps to be created near it) then that explanation can be rejected even more conclusively.
    view_unsafe_grids is on (yes)

    It was just a single trap. I had just entered the level, used the Rod, then was walking across the room to an object on the floor when I got the trap discovery alert. I would send a save file, but the Monk has since died due to lack of adequate confusion resist. Oops

    I have also seen what seems like a monster death leaving a trap. Not often enough to detail anything.

    Leave a comment:


  • EpicMan
    replied
    Originally posted by Mocht
    Are you sure the Samurai stances are bad
    I looked at the code and Musou looks like Ultimate resistance, it looks so good I want to start a Samurai right now and abandon my Rune-Knight
    (Looking at poschengband 5.0.5, may have changed since then)
    Ok, Musou is ultimate resistance basically. So that's great. But Huujin and Kouki have pretty strong penalties, and Iai is risky too.


    KATA_IAI ("Iai", unlocks at level 25)
    -Take 20% more damage
    -Get an attack on monsters before they melee you

    KATA_FUUJIN ("Huujin", unlocks at lvl 30)
    -75% chance to bounce the spell somewhere near the caster
    -1 blows

    KATA_KOUKIJIN ("Kouki", unlocks at level 35)
    -No HP regeneration
    -No pets (sp upkeep factor +100% of max sp)
    -Minus 50 AC
    -Vulnerability to base 4
    -All Stats +5
    -Boosted to hit chance +150
    -Eating, quaffing, reading scroll,using a device, activating artifact, learning a new spell, using a power, ends the posture

    KATA_MUSOU ("Musou", unlocks at level 40)
    -Drains 2sp per turn, ends if you run out of SP
    -Halves damage taken
    -Resist base 4 + poison
    -If you have enough mana, counter attack enemy melee attacks at the cost of 7sp
    -Telepathy (including empty mind and weird mind creatures) up to 1/4 of max vision
    -See invisible
    -Free action
    -Slow digest
    -Fast regen
    -Levitation
    -Hold life
    -Sustain all stats
    -Normal telepathy
    -Lite radius +1
    -Reflection
    -Auras of fire, cold, electricity
    +100 AC
    -Eating, quaffing, reading scroll,using a device, activating artifact, learning a new spell, using a power, ends the posture

    Leave a comment:


  • Sideways
    replied
    Originally posted by CyclopsSlayer
    I have a 'Rod of Detection', map is set to be marked by Find Traps. Yet, not 5 spaces from where I used the rod on Orc Caves L28 I just found a trap on the floor. No mobs in the room to cast, or scrolls read to Create Traps.
    Has detection a % chance to fail now?
    That should not happen (unless your rod failed, of course, or the trap was created after you detected - though it's hard to see how that happens in your scenario). If the trap was there and not detected then it's a bug (and if the area was not really detected but was marked as detected, that's a bug too of course).

    Do you have view_unsafe_grids on or off? (I'm guessing on from the description, but the map is still marked by trap detection with view_unsafe_grids off, just in a different way.)

    Also, was it just the one trap, or a group of traps? Trap-creating monsters always try to create a group of traps, so if it was just the one trap (and there was room for other traps to be created near it) then that explanation can be rejected even more conclusively.

    --

    Shelob appearing in Camelot is not a bug; she's been able to appear anywhere ever since Gwarl turned Forest into Witch Wood.

    Leave a comment:


  • Gwarl
    replied
    Originally posted by Mocht
    Shelob is in Camelot, is that a bug
    Reworking forest into witch wood was one of the first composband changes.

    Leave a comment:


  • CyclopsSlayer
    replied
    Bug?

    I have a 'Rod of Detection', map is set to be marked by Find Traps. Yet, not 5 spaces from where I used the rod on Orc Caves L28 I just found a trap on the floor. No mobs in the room to cast, or scrolls read to Create Traps.
    Has detection a % chance to fail now?

    Leave a comment:


  • CyclopsSlayer
    replied
    Thank you Mocht!
    All-in-all they look pretty situational, but I'll note details as I level to them.

    Leave a comment:


  • EpicMan
    replied
    Originally posted by CyclopsSlayer
    If I could post a request, could you look into Monk Stances? Just got the first one, Black Tortoise (Genbu) and it is WTF useless.

    -1 Int
    -1 Wis
    -2 Dex
    +3 Con
    +11 AC
    -2.1 Blows per round
    -33% Damage to base damage (Melee 9.4 > 6.1)

    So, for a minor boost to HP and Armor, you become absolutely trashed at everything else.

    If the other stances follow this pattern, they might as well be removed entirely.
    Samurais also have stances, with similar detriments, that should be looked at at the same time.

    Leave a comment:


  • CyclopsSlayer
    replied
    Monk Stance

    If I could post a request, could you look into Monk Stances? Just got the first one, Black Tortoise (Genbu) and it is WTF useless.

    -1 Int
    -1 Wis
    -2 Dex
    +3 Con
    +11 AC
    -2.1 Blows per round
    -33% Damage to base damage (Melee 9.4 > 6.1)

    So, for a minor boost to HP and Armor, you become absolutely trashed at everything else.

    If the other stances follow this pattern, they might as well be removed entirely.

    Leave a comment:


  • ghost0087
    replied
    Tiles set in xtra/graf folder

    How do I get them to work? The Adom Bolts tile set. When I try to choose them, I get an error message saying can open file.

    Leave a comment:

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