FrogComposband 7.0.peppermint
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Cursed quest rewards will be gone in the next version, by the way (except where one is actually stipulated). -
Almost certainly not a bug.
You can get curses in two ways; they can be an inherent part of the item, or they can be added to the item like when you're cursed by an enemy. The former kind of curse cannot be removed, while the latter type can (the ancient foul curse is not any exception in this respect). What's somewhat confusing is that a cursed item can be created with removable, slapped-on bonus curses, so unless you look closely you might think them native to the item when they're actually not.
It's really rare for an ancient foul curse to appear non-natively on an item that isn't either heavily or permanently cursed, which is the only part here that bothers me a bit; but I do think it's possible.
The abbreviation for an ancient foul curse is simply Ty (Topi Ylinen); and if that's not in the inscription, the curse isn't an inherent part of the item and should be removable.Leave a comment:
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Bug?
Just started a Shadow Fairy, she eats normal food just fine. BUT, she is also picking up and keeping corpses like a Demon eats.Leave a comment:
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Removing "SP 0/0" would not be difficult at all. I'm not sure what it would do to the aesthetics, though; currently you have four lines on the left side (level/cur exp/max exp/adv exp) matched by four on the right side (hp/sp/ac/speed), which is kind of nice. (The overall length of the columns would not be a problem; it could easily be kept the same by removing one of the empty lines from the left column if max sp equaled 0.)Leave a comment:
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Mana seems to be a 'catch-all' stat. On spellcasters it is mana, on Samurai and Rune Knights, it is closer to 'TP' technique points.Originally posted by MochtFor characters which do not have mana, would it be better if SP was not displayed, rather than displaying 0/0
But, for a class without any special power, ie Warrior, you are right it serves no purpose except clutter.
So, it would depend on how complex the coding would be to remove the clutter. Is it worth the effort? No idea.Leave a comment:
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They are not any more likely to drop for characters with the Lucky personality or Lucky aura; you've just been... lucky?Originally posted by MochtArtifacts which are not guaranteed to drop, such as the dog collar of Grip, with my very small sample size, it seems to me that they are much more likely to drop for Lucky characters, is that correct
They are less likely to drop for unlucky characters, though.Leave a comment:
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the nonlinearity of stats and the way they accrue means 18/10 isn't really 19..Leave a comment:
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we have visible numbers in the working alpha of cpb 7.1Originally posted by MochtIf Legendary[32] is too long, then could instead give just a numerical value for each skill proficiency
So instead of Superb could display 40, and instead of Legendary[32] could display 75Leave a comment:
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A quick and dirty survey, it looks like "Amber" came in with PCB 6.0.0, Prior to that dumps have Legendary.Leave a comment:
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Chris probably adopted the old ZAngband terminology when he changed the format of the help file tables.Originally posted by MochtI am absolutely certain that older versions of Poschengband or Chengband had Legendary[32] instead of Amber[32], easy to check by looking at character dumpsLeave a comment:
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The code has a note that says "Legendary is too long for tables". The "Legendary" terminology predates both the current format of said tables (in the help files) and the use of additional numbers to give further detail (e.g. "Amber[27]"). I believe the switch to "Amber[X]" was made all the way back in ZAngband (which, of course, is short for Zelazny Angband).
Although looking at the power level of characters in Composband, there are times when I wonder if "Gwarl[X]" wouldn't be more appropriate...Leave a comment:
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You do realize that the "Amber" name dates back to at least PCB6 (but quite possibly back to Hengband), and that the game is, moreover, set in Roger Zelazny's Amber universe, right?Originally posted by MochtAmber skill levels used to be called legendary, I don't understand the reason for the changeLeave a comment:
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Thanks, I think what's happening there is that it displays that message as long as item generation is called; but item generation can fail. I'll make it check that the item is actually created.Originally posted by MochtSometimes when digging through rubble it says "You have found something!", even though nothing had been foundLeave a comment:
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