Poschengband has been deleted from Github
Poschengband has been deleted from Github
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It's not just the game itself. Chris's account has been deleted and is now a 404 page.
The same thing happened a few months ago to another roguelike dev, Coolthulhu (who was working on a fork of Cataclysm DDA called "Bright Nights"). Apparently some group spammed his account with reports and github's automated system took it down until they manually reviewed it. -
Rule 1 about this kind of thing: don't be a dick about it. Chris clearly felt strongly about how PosChengband should be played, and as he's the one that created it he's well within his rights to stop distributing it. It's not making a mockery of open source to take an open-source project, modify it, and use your modifications privately. You have no obligation to distribute your work. Chris did distribute his work for a time, for which we can be thankful, but it does not reflect poorly on him that he chose to stop doing so, for whatever reason.Comment
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When I get around to updating the Angband Variant Repository, it'll be there, too.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Rule 1 about this kind of thing: don't be a dick about it. Chris clearly felt strongly about how PosChengband should be played, and as he's the one that created it he's well within his rights to stop distributing it. It's not making a mockery of open source to take an open-source project, modify it, and use your modifications privately. You have no obligation to distribute your work. Chris did distribute his work for a time, for which we can be thankful, but it does not reflect poorly on him that he chose to stop doing so, for whatever reason.
... unless this decision was driven by external forces, it seems like pretty bad form generally to take the project down without any advance warning.
Glad to hear that it'll be preserved in Nick's archive as the preservation-worthy piece of roguelike history that it is.Comment
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Really sucks to see it wiped like that. But, oh well! That's life. Fun game while it lasted. Still going to finish my run on composband with my lvl 43 skillmaster. Hoping that some good variants continue to be developed and expand on the base game (already a few good ones).Comment
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I think most variants inherit the same old code base, because they start out as tweaks on existing interesting features of another variant. Probably future variants will inherit an old code base for the same reason. Also if a variant only has one maintainer, if that maintainer stops, the variant stops.Comment
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The #defines are just part of it.
* The bitflags are now done properly.
* Similar attributes are kept in array, not as separate fields
* All game configuration is loaded from files, or where that is not possible, done with generated code
* UI implementation is cleaner
Large number of other smaller changes for better code quality (Knowledge menu, character sheet, birth...)Comment
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Oops, PosChengband resembled Kangband and old Zangband, so I just assumed it originated from one of those, at least at some point in the long dev historyComment
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I'm not sure of the details regarding Kang, but Cheng forked from Heng which forked from a version of Zang which was originally forked from vanilla 2.8. Certainly a lot of the content originates from Kang, but I think Z is the direct ancestor.Comment
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