Composband 7.0.3 binary release

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Gwarl
    Administrator
    • Jan 2017
    • 1025

    Composband 7.0.3 binary release

    I figured out how to make github host for me:
    First release. Feature highlight reel: New quests New town New shops New monsters New item base types New artifacts New dungeons New race The walk command ';' now accepts a target. Therefore you ca...
  • CyclopsSlayer
    Swordsman
    • Feb 2009
    • 389

    #2
    Congrats! A nice holiday gift!

    Comment

    • CyclopsSlayer
      Swordsman
      • Feb 2009
      • 389

      #3
      Bug-

      Knowledge Screen '~' attempting to view 'w' Wanted Monsters, 'u' Remaining Uniques, 'k' Kill Count, 'p' Pets, they all generate the error: "Failed to create temporary file /tmp/anXXXXXX "

      Comment

      • HugoVirtuoso
        Veteran
        • Jan 2012
        • 1237

        #4
        Originally posted by Gwarl
        I figured out how to make github host for me:
        https://github.com/OwenGHB/composban...ses/tag/v7.0.3
        Are 7.0.2 savefiles compatible in 7.0.3? Please say yes.
        My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
        https://www.youtube.com/watch?v=rwAR0WOphUA

        If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

        As of February 18th, 2022, my YouTube username is MidgardVirtuoso

        Comment

        • getter77
          Adept
          • Dec 2009
          • 242

          #5
          Nice---congrats on this first big step.

          Comment

          • CyclopsSlayer
            Swordsman
            • Feb 2009
            • 389

            #6
            Originally posted by HugoTheGreat2011
            Are 7.0.2 savefiles compatible in 7.0.3? Please say yes.
            I cannot say authoritatively, but with the changes to potions, damage dice on weapons, types and weights of armor, I would be doubtful at best.

            edit: actually, given the changes to quests, new city, new dungeons, new overland map, I would be surprised if there wouldn't be issues.

            Comment

            • HugoVirtuoso
              Veteran
              • Jan 2012
              • 1237

              #7
              Originally posted by CyclopsSlayer
              I cannot say authoritatively, but with the changes to potions, damage dice on weapons, types and weights of armor, I would be doubtful at best.

              edit: actually, given the changes to quests, new city, new dungeons, new overland map, I would be surprised if there wouldn't be issues.
              Gwarl confirmed that the Composband on Angband.Live is the same as 7.0.3, apart from the live version being labeled as 7.0.2a
              My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
              https://www.youtube.com/watch?v=rwAR0WOphUA

              If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

              As of February 18th, 2022, my YouTube username is MidgardVirtuoso

              Comment

              • CyclopsSlayer
                Swordsman
                • Feb 2009
                • 389

                #8
                Ah, cool! Thanks, Hugo.

                Learning that the Warrens, for all the level says L1, with its cramped levels, is incredibly lethal with the potential for swarming of low stealth chars. Thank Gwarl, for cutting the Warg quest in half. As it is I commonly have multiples in LOS when I enter the level. And Mugash? Not a tough fight if you can reach corridors, but twice now I have entered the level standing in the middle of the escort pack and they are all awake...

                Comment

                • CyclopsSlayer
                  Swordsman
                  • Feb 2009
                  • 389

                  #9
                  Odd behavior

                  Went into the Orc Cave and recalled out after dropping a couple levels. Normally on first recall, you appear at the entrance '>', but this time I appeared in the nearby mountain, one space to the West of the entrance.
                  Was able to enter the Overmap and move out of the Mountain terrain as I had no source of Levitate.


                  edit: Went to reforge the Phial of Galadriel with a Feanorian Lamp, got the usual crappy result, heh. What was odd was that the message said it would cost 100K gold, I had 126K at the time. After the combine, I had 96K. So it cost only 30K?
                  Last edited by CyclopsSlayer; January 3, 2018, 18:20.

                  Comment

                  • Gwarl
                    Administrator
                    • Jan 2017
                    • 1025

                    #10
                    Recalling to the top left corner is an old bug that in kangband days would lose your character. Thankfully doesn't seem to happen too often and you don't get stuck in permanent rock anymore. I've no idea why it happens.

                    Comment

                    • Fnord
                      Apprentice
                      • May 2014
                      • 92

                      #11
                      I consistently get this error on starting, opening the char sheet and completing a quest:

                      Error 1 in line 4732 of file
                      'E:\games\bands\cpb702\lib\pref\graf-xxx.prf'. Parsing
                      'K:75:24:0xBC/0x83'

                      It doesn't appear to do anything significiant that I noticed yet.

                      Comment

                      • Fnord
                        Apprentice
                        • May 2014
                        • 92

                        #12
                        Deleting this and the next entry fixes this - it's a result from him removing two potions. Hopefully Gwarl will implement this in his next binary release.

                        Comment

                        • Bostock
                          Swordsman
                          • Aug 2007
                          • 335

                          #13
                          Originally posted by CyclopsSlayer
                          Ah, cool! Thanks, Hugo.

                          Learning that the Warrens, for all the level says L1, with its cramped levels, is incredibly lethal with the potential for swarming of low stealth chars. Thank Gwarl, for cutting the Warg quest in half. As it is I commonly have multiples in LOS when I enter the level. And Mugash? Not a tough fight if you can reach corridors, but twice now I have entered the level standing in the middle of the escort pack and they are all awake...
                          There's no law saying you can't leave the level immediately and enter by another staircase to encounter another Mughash and co.

                          (Incidentally, with enough labor you can generate an arbitrary number of Mughash escorts in this fashion. Once you kill the Mughash on one of the levels so generated, the escorts will lose their escort behavior and thus become willing to follow you up stairs. But that's a side note - the key super duper (not actually one bit) important thing here is that if you really really like kobold drops then you can have as many of them as you want!)
                          So you ride yourselves over the fields and you make all your animal deals and your wise men don't know how it feels to be thick as a brick.

                          Comment

                          • TheQuest
                            Apprentice
                            • Aug 2013
                            • 74

                            #14
                            I would like to express my gratitude for adding/expanding quests. It makes a gameplay more interesting since it allow to choose whether to level up doing quests or go on adventure straight away.

                            Looking for more quests to be added
                            As kt making http://angband.live better in time to time

                            Comment

                            • CyclopsSlayer
                              Swordsman
                              • Feb 2009
                              • 389

                              #15
                              Originally posted by Bostock
                              There's no law saying you can't leave the level immediately and enter by another staircase to encounter another Mughash and co.
                              Ah, for some reason I always assumed that the quests were failed by leaving the level. oops.

                              Comment

                              Working...
                              😀
                              😂
                              🥰
                              😘
                              🤢
                              😎
                              😞
                              😡
                              👍
                              👎