Do they even use dual wielding skills? How do they work?
PosCHengband: Xorn multiple wielding penalties?
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Whoa, this totally wasn't clear to me - not sure if it's intended:
RoCombat boni only apply to the weapons on that set of arms, not to both! So it matters a lot where you wield which. Tbe same goes for combat boni on gloves.
This really should be in their documentation.
I think this isn't very reasonable, simply because other stats such as dex or str would affect both sets of arms.Comment
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Whoa, this totally wasn't clear to me - not sure if it's intended:
RoCombat boni only apply to the weapons on that set of arms, not to both! So it matters a lot where you wield which. Tbe same goes for combat boni on gloves.
This really should be in their documentation.
I think this isn't very reasonable, simply because other stats such as dex or str would affect both sets of arms.Comment
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This isn't new to 7.x, it's been in the game for a long time.
And yeah, as mentioned, it even affects two-armed races. A human warrior with a sword and shield will only benefit from the ring of combat on his sword arm, though if he two-hands the weapon it'll benefit from both.
Without this, dual-wielding and wearing two rings with big +damage or extra-attacks bonuses would probably be too good.
And I don't know if you've noticed this last bit yet, but slaying bonuses from hats, gloves, boots, or just the racial bonus from being a tonberry are actually divided evenly amongst all slots they affect. So a dual-wielding character wearing those artifact boots with +10 damage will actually only get +5 to each weapon.Comment
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