Hey all -- I'm new on the forums but a long time roguelike fan, but Zangband has always had a special place in my heart because it has rich and interesting gameplay. Unfortunately there were a bunch of things that bugged me about the game too. So, since I do have experience programming in C, I decided to try my hand at hacking it and I've gotten to the point where I understand the code pretty well. So I'm working on a new version, which I suppose I might have to give a new name to since I'm not an "official" developer. But anyway, I have a lot of ideas of my own but I wanted to get feedback from other people. What do you like about Z? What do you hate? What would be on your wishlist for a great variant?
To give you a brief list of things I'm working on:
- Try to balance random artifacts so they don't accidentally get too powerful
- Fix monster summoning so it's worthwhile
- Squelch command
- A wider range of play options, for a more flexible game
- Avoid those huge annoying "lake" levels
- Balance towns and stores more
I'd love to hear and debate your thoughts!
To give you a brief list of things I'm working on:
- Try to balance random artifacts so they don't accidentally get too powerful
- Fix monster summoning so it's worthwhile
- Squelch command
- A wider range of play options, for a more flexible game
- Avoid those huge annoying "lake" levels
- Balance towns and stores more
I'd love to hear and debate your thoughts!
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