[Announce] PosChengband 6.1.0 Released

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  • Philip
    Knight
    • Jul 2009
    • 909

    #16
    Dunno if this is the place to report it, but my character has run into a bug. I'm running a Quylthulg, and I tried to walk into Vapor Quest with three of my pets when the game crashed, and now the panic save is all borked. It seems to think that I'm currently doing Vapor Quest, but also has put me in the middle of Morivant, and says I'm in L5 wilderness. If I try to enter the wilderness, it says there is no up staircase. None of my pets are around, some of the shops work, but others don't behave right, and the map is surrounded by permarock somehow. If I try to read word of recall it offers me a bunch of dungeons to recall to, and when I test recalling to Angband with a copied character, it says I failed Vapor Quest and deposits me in Morivant. I can play with that quest failed, but I was rather looking forward to having a Rod of Detection.

    EDIT: Dunno if it's relevant, but I'm running compiled from source on Linux. There have been panic crashes before, but nothing like this.
    Last edited by Philip; May 14, 2017, 16:50.

    Comment

    • HugoVirtuoso
      Veteran
      • Jan 2012
      • 1237

      #17
      Originally posted by Philip
      Dunno if this is the place to report it, but my character has run into a bug. I'm running a Quylthulg, and I tried to walk into Vapor Quest with three of my pets when the game crashed, and now the panic save is all borked. It seems to think that I'm currently doing Vapor Quest, but also has put me in the middle of Morivant, and says I'm in L5 wilderness. If I try to enter the wilderness, it says there is no up staircase. None of my pets are around, some of the shops work, but others don't behave right, and the map is surrounded by permarock somehow. If I try to read word of recall it offers me a bunch of dungeons to recall to, and when I test recalling to Angband with a copied character, it says I failed Vapor Quest and deposits me in Morivant. I can play with that quest failed, but I was rather looking forward to having a Rod of Detection.
      Make a screenshot: Options Menu > HTML - This way we have some idea of what's up
      My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
      https://www.youtube.com/watch?v=rwAR0WOphUA

      If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

      As of February 18th, 2022, my YouTube username is MidgardVirtuoso

      Comment

      • Philip
        Knight
        • Jul 2009
        • 909

        #18
        Welp, put one screenshot in. Could also post the Quest log, but there isn't that much in it. Just Vapor Quest highlighted in yellow and all the other quests in red.

        Comment

        • nikheizen
          Adept
          • Jul 2015
          • 144

          #19
          Originally posted by Derakon
          Real life is the roguelike. Procedurally generated, permadeath, massive amounts of content...
          Real life is neither turn based nor top down, so it is not a roguelike.
          If you are experiencing life as turn based or from a top down perspective, I recommend that you consult your doctor!

          Comment

          • Seravajan
            Rookie
            • Dec 2015
            • 14

            #20
            Where is the Munchkin personality in the 6.1.0 version? Can not find it anymore.

            Comment

            • nikheizen
              Adept
              • Jul 2015
              • 144

              #21
              Originally posted by Seravajan
              Where is the Munchkin personality in the 6.1.0 version? Can not find it anymore.
              Replaced by the Quickband birth option.

              Comment

              • Seravajan
                Rookie
                • Dec 2015
                • 14

                #22
                Originally posted by nikheizen
                Replaced by the Quickband birth option.
                Explanation please because I never played Quickband.

                Comment

                • wobbly
                  Prophet
                  • May 2012
                  • 2629

                  #23
                  Originally posted by chris
                  Here's another quick update: 6.0.3 (sites.google.com/site/poschengband/home).

                  [3] This version adds an option to "reduce_uniques" to a specified percentage of the total. For those of you (including me) who think the game is too long, you might want to check this option out. The way it works is that dungeon guardians (if !no_wilderness), questors (q_info.txt), bounty uniques (20 randomly chosen) and any FIXED_UNIQUE monsters (r_info.txt) are excluded. Then, the remaining uniques are reduced to the indicated percentage (smoothly distributed by monster level ... see _reduce_uniques in py_birth.c). If you really want a shorter game, try setting no_wilderness, reduce_uniques (10%) and quickband (see below).

                  [4] Quickband: I've wanted an option for a faster game for a long time. With reduce_uniques, I think it is finally reasonable. This is new and untested, so probably needs some tuning. How does it work? With this option you get:
                  [4.1] Double experience from kills
                  [4.2] Stat boosts every 3 levels rather than every 5
                  [4.3] Better object drops
                  [4.4] More object drops
                  [4.5] !Healing, _Healing, and !Curing are all buffed. No need to wait for a huge pile of *Healing*. This option is really designed to work with reduce_uniques and, probably, no_wilderness as well. After all, exploring all the various dungeons is hardly a quick way to play! This option is designed to replace the Munchkin personality which I found to be quite a bit too much.
                  blah blah, minimum characters to post blah.

                  Comment

                  • Roch
                    Adept
                    • Oct 2008
                    • 104

                    #24
                    Any one have trouble seeing the characters with darker colors in game? It's probably my presbyopia kicking in, but the dark reds, browns, grays, and even blues are becoming more challenging to see. So refreshing to have high contrast white on black.

                    Comment

                    • Pete Mack
                      Prophet
                      • Apr 2007
                      • 6883

                      #25
                      @Roch--try messing with the gamma correction. I believe it used to be possible to modify in game, and may still be so.

                      Comment

                      • nikheizen
                        Adept
                        • Jul 2015
                        • 144

                        #26
                        Whatever was done to the html dumps for 6.1.0 prevents winning dumps from being accepted as actual dumps by oook.cz.

                        Also I should note that genocide works on unique monsters in 6.1.0, luckily elliptic patched it and I used his version for my winning character.

                        Comment

                        • Derakon
                          Prophet
                          • Dec 2009
                          • 9022

                          #27
                          Originally posted by Pete Mack
                          @Roch--try messing with the gamma correction. I believe it used to be possible to modify in game, and may still be so.
                          I dimly recall that you can modify the colors in-game using %, ^, or &.

                          Comment

                          • Pete Mack
                            Prophet
                            • Apr 2007
                            • 6883

                            #28
                            Yeah, but it's a pain. Fixing the gamma was/is a lot simpler.
                            Originally posted by Derakon
                            I dimly recall that you can modify the colors in-game using %, ^, or &.

                            Comment

                            • Cold_Heart
                              Adept
                              • Mar 2012
                              • 141

                              #29
                              Was there any changes in unresistable monster dispel?

                              Comment

                              • HugoVirtuoso
                                Veteran
                                • Jan 2012
                                • 1237

                                #30
                                Originally posted by Cold_Heart
                                Was there any changes in unresistable monster dispel?
                                Not that I recall - probably no change to this at all
                                My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
                                https://www.youtube.com/watch?v=rwAR0WOphUA

                                If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

                                As of February 18th, 2022, my YouTube username is MidgardVirtuoso

                                Comment

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