ALLOW_RANDOM_ARTIFACTS = true means each character gets a set of randarts generated from the basic arts in addition to the standard set. If false, you just get the standard set, which has to be shared between all players.
Vaults in vault.txt use Angband's set of vaults instead of the MAngband set, which is based on ZAngband. I kept Chris Atenasio's extra medium vaults though. And yes, putting a-z or A-Z symbols will add a corresponding monster on that spot.
Disabling BASE_MONSTERS and EXTRA_MONSTERS will only leave standard Angband monsters. It is not recommended though, as it will remove all new dungeon bosses and level 100+ monsters.
And last... there are no stairs in Hobbiton, it's now the starting town for players on regular servers (with wilderness). The main dungeon (Angband) is in Carn Dûm (northeast of the starting town). Many side dungeons are now disseminated everywhere on the world map, with most of the early ones east of the starting town. If you want to remove the wilderness and play with a regular Angband-style dungeon, set DIVING_MODE = 1 in mangband.cfg.
Vaults in vault.txt use Angband's set of vaults instead of the MAngband set, which is based on ZAngband. I kept Chris Atenasio's extra medium vaults though. And yes, putting a-z or A-Z symbols will add a corresponding monster on that spot.
Disabling BASE_MONSTERS and EXTRA_MONSTERS will only leave standard Angband monsters. It is not recommended though, as it will remove all new dungeon bosses and level 100+ monsters.
And last... there are no stairs in Hobbiton, it's now the starting town for players on regular servers (with wilderness). The main dungeon (Angband) is in Carn Dûm (northeast of the starting town). Many side dungeons are now disseminated everywhere on the world map, with most of the early ones east of the starting town. If you want to remove the wilderness and play with a regular Angband-style dungeon, set DIVING_MODE = 1 in mangband.cfg.
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