Yes, it's been a while since the last release - fifteen years to be precise - but here is Cthangband 5.0.0!
Windows Console Version (this is an installer).
Source Code (this is a zip file).
If anyone maintains libraries of Angband variants, feel free to upload these and re-host them there. For my part, I've not yet put up a page on my website for Cthangband 5.0.0 yet. But the above links will remain valid when I do.
The change log for this is quite large, since it reverts back to the class/level based mechanics of Cthangband 3.1.2. However, it does re-implement many of the other features of Cthangband 4.x as well as a couple of features taken from both Hellband and Yeekband and a whole host of new features as well.
Here's the changelog:
Cthangband 5.0.0
Windows Console Version (this is an installer).
Source Code (this is a zip file).
If anyone maintains libraries of Angband variants, feel free to upload these and re-host them there. For my part, I've not yet put up a page on my website for Cthangband 5.0.0 yet. But the above links will remain valid when I do.
The change log for this is quite large, since it reverts back to the class/level based mechanics of Cthangband 3.1.2. However, it does re-implement many of the other features of Cthangband 4.x as well as a couple of features taken from both Hellband and Yeekband and a whole host of new features as well.
Here's the changelog:
Cthangband 5.0.0
- Many other minor code changes
- Cleaned up commands (fewer need control pressed), and added a command list
- Removed 'pouch' slots.
- Mystics (now renamed "Martial Artists") now have a choice of three realms of magic. They can be "Ascetics" who use corporeal magic to improve their body, "Street Fighters" who zap people with projected chi or "Ninja" who use planar magic to move around and summon allies.
- Added Crafter class, who has no spells but who can use mana to prevent items from losing charges or being consumed when they are used.
- Added Chosen One class, who has passive magical abilities but no active ones.
- Fixed Thief (Rogue with Folk Magic) spell stats.
- Fixed symbol identification for shop doorways.
- Increasing in level now restores all stats.
- Added warpstone crystals.
- The screen is now refreshed after the options page is viewed - so the effects of any changed options are immediately visible.
- Cleaned up character history tables.
- Fixed display problem with bolts/balls.
- 'help.hlp' is now system specific ('help-dos.txt', 'help-win.txt' etc.) so that it can point to a different set of files for the different interfaces and systems.
- The random character generator now picks a class first, then a race to fit, rather than picking a race first and then a class to fit.
- The random name generator has been expanded to now provide 'angelic' names for Imps and to provide 'yeekish' names for Yeeks.
- Swapped the order of effects in the 'Major Displacement' mindcrafter power.
- Corporeal realm now gets 'Wraithform' instead of 'Polymorph Self'.
- The alchemist shop can now research an item, which identifies it fully.
- The 'Identify All' shop function has been moved to the pawnbrokers.
- Spectres now glow in the dark.
- Imps now get fire immunity at level 20.
- All Half-Trolls now get slow digestion, not just warriors.
- Druids now have a smaller upkeep cost for pets.
- Included character's birthday in character display.
- The 'mini-map' is now centred and bordered showing the size of the level.
- A new spoiler (mon-stats) can be generated, which lists the frequency of each of the RFX_XXXX flags by monster level.
- DEAD.TXT and NEWS.TXT files replaced with internal functions to enable full colour splash and death screens.
- Some clean-up of folder structure implemented - 'pref' files are now located in the 'pref' folder (not the 'user' folder) and spoilers now have the suffix '.txt' and are output to the 'info' folder.
- Monster recall (and spoiler) now gives attack speed if at least one attack is known.
- Added a 'Destroy All' command ('K') to destroy all worthless items in your pack and equipment list (equipped cursed items are not destroyed by this).
- If the 'auto-destroy' option is on, worthless items are stomped on rather than picked up.
- Removed most hard-coded 'Special Monster' hacks.
- The slime molds are revolting!
- Added Orbs, as described in RAK's history of Moria
- Character dump now dumps last 10 messages (so you can see how stupidly you died).
- Stats over 18 are no longer displayed as percentages.
- 'Dungeons' may now be towers (tiny levels heading upwards) as well as caves (larger levels heading downwards).
- 5 new dungeons added.
- Dungeons now have a 'bias' towards a certain type of creature.
- Dungeons (but not towers) display offset depth, rather than true depth.
- Startup options have their own option page, to reduce the number of questions the player is asked when creating a new character.
- Paths are now lit like floors.
- Problem with 'missing' options fixed.
- Wizard Mode moved to 'Cheat Options' page.
- Windows Console version added.
- Player breath weapons (from dragon plate or mutations) and 'wands of dragon breath' now use cone shaped attacks.
- Bug in 'unified commands' fixed so that objects on the floor no longer get prompted for twice.
- Corrected 'time of day' algorithm and added time display.
- Added Eric Bock's code to combine similar messages in message recall.
- Monster breaths are now cone shaped, rather than ball shaped (from Zangband)
- Added Zangband's view centring code.
- Reorganised and cleaned up 'options'.
- Added (and modified) ???'s point based stat generation code.
- Reverted source code to 3.1.2 base, losing all 4.0.0 and 4.0.1 changes
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