Seeking Zop's FuryBand, and Hello fellow *banders!

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  • Choupon
    Rookie
    • Dec 2014
    • 3

    Seeking Zop's FuryBand, and Hello fellow *banders!

    Hello everybody. I've been playing Angband for years, but recently furytech.edu went dark. I had to get a new computer and I have no idea where I can find- after many long hours searching-
    either vanilla furyband or much harder to find ZOPS furyband, which I would dearly like to find.

    I was wondering if any experienced angband players out there know where I can find a copy?

    thank you guys for being a great forum.
    and always remember, dont kiss the nazgul!
    Last edited by Choupon; January 9, 2015, 22:43.
  • Tulip
    Scout
    • Apr 2014
    • 43

    #2
    I uploaded the latest beta to mediafire.

    I've tried the ZOP furyband, but have experienced tile issues while doing so. Something to do with 'bizzare display', I think.

    edit: turning on bizarre display stops duplicating '@' but the other symbols seem to mess up a lot

    Normal furyband works fine though.

    MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.
    Last edited by Tulip; January 11, 2015, 02:44.

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    • Choupon
      Rookie
      • Dec 2014
      • 3

      #3
      thank you so much! really enjoying it already

      Comment

      • Zop
        Rookie
        • Feb 2014
        • 12

        #4
        Sorry to resurrect this old thread, but this still seems to be the recommended place to download Furyband/Zop's Furyband. I have made it publically available at: https://github.com/Geozop/Furyband . For Windows, use the CompiledWindows.zip download if you don't want to compile code.

        Comment

        • Slatour71
          Rookie
          • Dec 2016
          • 10

          #5
          I tried using the windows compile. On Zop torches don't work and I keep getting extra @ that hang around until I bump into them. Fury creates a long loop of error messages involving LUA.

          Comment

          • EpicMan
            Swordsman
            • Dec 2009
            • 455

            #6
            Originally posted by Slatour71
            I tried using the windows compile. On Zop torches don't work and I keep getting extra @ that hang around until I bump into them. Fury creates a long loop of error messages involving LUA.
            The display issues can usually be fixed by changing the char used for floor the various floors. You can edit them manually by doing the below, but there are quite a few floor types in ToME/FuryBand. You can also edit the pref file under "furybandgold\lib\user" to fix this.


            1.Hit '%' to interact with visuals
            2.Choose '8' Change feature attr/chars
            3. Hit "n" to cycle through the features until you get to "open floor" (#1 in my copy of FuryBand). You will see that the Default is 1/46 '.' but the current is 1/31 ' '.
            4. Hit 'c' to increase the char number until it is 46 like the default.
            (repeat as neccessary to fix the grass and other floor types).
            5. Hit "escape" then '4' to "Dump feature attr/chars" to a file you can load next time.
            5. "esc"ape out and hit Control+r to refresh the screen

            Comment

            • Slatour71
              Rookie
              • Dec 2016
              • 10

              #7
              That seems to have done the trick! Thanks, EpicMan!

              Comment

              • Zop
                Rookie
                • Feb 2014
                • 12

                #8
                Thanks for trying it out, Slatour71. I have fixed the problems you mentioned.

                The @ symbol problem was familiar, since I've had to make the change EpicMan mentioned a few times. I didn't realize there was a default pref file causing the issue, since I thought I had saved changes.

                The Fury lua problem was pretty blatant... goes to show I never use that mode! Fury had a mod with only one town, and the code was looking for a variable there that no longer exists.

                Let me know if anything else comes up.

                Comment

                • Slatour71
                  Rookie
                  • Dec 2016
                  • 10

                  #9
                  Zop, it won't load at all now. There is a message "ignoring obsolete/defective 'p_info.raw' file with Zop. With regular Fury, it ignores several files. After this, it shuts down.

                  I was also having trouble with Slingshots previously. They refused to allow me to equip sling stones in my quiver.

                  Sorry!

                  Comment

                  • Zop
                    Rookie
                    • Feb 2014
                    • 12

                    #10
                    Oops. I left the raw files in... although it should just make new ones. I uploaded cleaner zip files now. Sorry about that.

                    I tried to recreate the ammo problem, and I found that a player race that doesn't have a torso (as defined by character race information) won't have an ammo slot for the equipment inventory. Do you remember what race you chose? Anyway, I guess the idea is that you wouldn't have a place to hold a quiver? It gets weird when you have "hands" to hold a sling, but no torso. I guess I could just change it, but I don't know what other details might change.

                    Perhaps you saw that you can fire ammo from your inventory. You can use the n key to repeat a command, or record a script of keypresses by pressing shift+4, if it's too many keystrokes. Binding scripts to unused keys does make things easier... including killing yourself.

                    Sorry, but could you try again? Thanks.

                    Comment

                    • Slatour71
                      Rookie
                      • Dec 2016
                      • 10

                      #11
                      Everything looks good so far! I had a Hobbit Slinger last time with the Slingshot. I'll let you know if I have any problems this time around. Thanks!

                      Comment

                      • Slatour71
                        Rookie
                        • Dec 2016
                        • 10

                        #12
                        Also, I made a bunch of mods for Fury 5.0 Gold back in the back, but they are coming up with errors in Zop. For example, here is an ego for slings that gives me an "error 2 'obsolete file':


                        Code:
                        N:560:of the Stoors
                        T:19:1:4
                        X:A:25:25
                        W:25:2:21:7500
                        C:5:5:0:1
                        R:100
                        F:STR | XTRA_MIGHT | IGNORE_ACID | IGNORE_FIRE
                        Any idea what is going wrong?

                        If you are interested, I have a hobbit subrace, two new slings, six egos, and seven artifacts you could add in (I played a lot of Hobbit Slingers I guess).
                        Last edited by Nick; January 28, 2017, 22:25.

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                        • Slatour71
                          Rookie
                          • Dec 2016
                          • 10

                          #13
                          Was not aiming to have a smily face there. : + o =

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9637

                            #14
                            Originally posted by Slatour71
                            Was not aiming to have a smily face there. : + o =
                            Putting code tags around it (the # editing button) fixes that
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • Pete Mack
                              Prophet
                              • Apr 2007
                              • 6883

                              #15
                              More to the point: so does disabling smilies.
                              Originally posted by Nick
                              Putting code tags around it (the # editing button) fixes that

                              Comment

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