[Announce] Poschengband 3.4.0 Released

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  • HugoVirtuoso
    replied
    Yet another suggestion (and I'm losing track):
    Ring characters should have a counter in the chardump reflecting spell usage.

    Leave a comment:


  • krazyhades
    replied
    Originally posted by Cold_Heart
    Umm. There isn't such a class as scrollmaster, is there ... ?

    It's one of the sub-classes of devicemaster.

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  • Cold_Heart
    replied
    Umm. There isn't such a class as scrollmaster, is there ... ?

    Leave a comment:


  • krazyhades
    replied
    Originally posted by HugoTheGreat2011
    The ladder has yet to have an actual Scrollmaster winner.
    It also has yet to have an actual krazyhades winner...(for poschengband...I have a couple posted and a few more unposted Vanilla wins...one I streamed in a marathon 26 hour birth-to-win session!)
    But we'll see how this guy does
    Last edited by krazyhades; May 12, 2015, 17:21.

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  • HugoVirtuoso
    replied
    The ladder has yet to have an actual Scrollmaster winner.

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  • krazyhades
    replied
    I said this before back when I last ran the class, but here's a big shout-out since I picked it up again:

    SCROLLMASTERS ARE SO MUCH FUN

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  • HugoVirtuoso
    replied
    Feature suggestion:
    Chardumps should include ring bearers similar to monsters mimicked/possessed. And if possible, include if the monsters were charmed, attracted by glitter, or neither.

    Leave a comment:


  • budswell
    replied
    "Detection" will detect treasure lying on the ground, just not embedded in the walls (You need the special "Treasure Detection" for that). So the description is sort of correct.

    I agree, the "Treasure detection" really does clutter the screen so I avoid it unless I'm desperate for cash (but at that early stage, I usually don't have the ability to tunnel so kind of redundant).

    Leave a comment:


  • chris
    replied
    Originally posted by Cold_Heart
    Thank you. This is awesome.


    Another thing that I have noticed - the 'detect treasure' spell (#3 in arcane spellbook "Minor Arcana") detects treasure that is buried (ore deposits in walls). But the spell "detection true" (#7 in Sorcery Spellbook [Master Sorcerer's Handbook]) description says that it will also detect all treasures around and yet it does not detect treasures buried in walls. Rod of Detection does not as well. Is this a bug or intentional?
    I assume this is by design as I seem to recall it always worked this way.

    Personally, I find detect treasure to be a bit annoying as it clutters up the map and digging for treasure is only really important in the very early game. Detection, on the other hand, is very important later on in the game and gets used very often.

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  • Cold_Heart
    replied
    Originally posted by chris
    Done. I'm not sure when the next release might be, however.
    Thank you. This is awesome.


    Another thing that I have noticed - the 'detect treasure' spell (#3 in arcane spellbook "Minor Arcana") detects treasure that is buried (ore deposits in walls). But the spell "detection true" (#7 in Sorcery Spellbook [Master Sorcerer's Handbook]) description says that it will also detect all treasures around and yet it does not detect treasures buried in walls. Rod of Detection does not as well. Is this a bug or intentional?

    Leave a comment:


  • chris
    replied
    Done. I'm not sure when the next release might be, however.

    Leave a comment:


  • Cold_Heart
    replied
    I would like to propose a patch aimed at improving usability of the object list command ( the ']' key ). This small patch makes the object list display not only the items that are going to be automatically picked up, but also the items that are set to be left on the ground. With this you can build a truly useful pickpref I think.

    In file cmd3.c, the line 1598
    Code:
    if (!(autopick_list[auto_pick_idx].action & (DO_AUTOPICK | DO_QUERY_AUTOPICK))) continue;
    needs to be changed to:
    Code:
    if (!(autopick_list[auto_pick_idx].action & (DO_AUTOPICK | DO_QUERY_AUTOPICK | DONT_AUTOPICK))) continue;
    Please include it in next release. Thank you.

    EDIT: Example of simple and useful pickpref:

    Code:
    #auto pickup
    collecting items
    wanted corpses#Wanted!k!k!k
    wanted skeletons#Wanted!k!k!k
    
    #rest is left on the ground but still visible in ]
    ~all items
    You can then add the explicit auto destroy lines to the top of this pickpref as you go. Auto-destroyed items will not show in ] and will be.. well.. auto destroyed.
    Last edited by Cold_Heart; May 11, 2015, 00:38.

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  • Cold_Heart
    replied
    Another minor annoyance - the option hilite_player ( "Hilite the player with the cursor" ) does not seem to work for me - the @ is always highlighted regardless of the state of the option.

    In current vanilla (3.5.1) @ is not highlighted for me and I am looking for a way to achieve this in poscheng too.

    Leave a comment:


  • budswell
    replied
    Originally posted by Cold_Heart
    Looks like the ] command will only list objects that the character will auto-pickup.

    This is different from how current vanilla handles the ] command.

    I think instead of "list only items that character would want to autopickup based on autopicker settings", it should operate like in current vanilla - "show everything except what player asked not to show (squelhed)".

    This would be more useful in my opinion.



    Essentially what I am trying to do is to achieve the following: show all items in ] menu except those marked for autodestroy. And do not autopickup anything except already carried items. And I do not see how to achieve this with how autopicker/destroyer operates currently
    Agree on the ] command, would be more useful in my opinion too.

    As for only picking up things you already have you can use the 'collecting' keyword. For example in my pickupref file you can see I collect potions, scrolls, magic devices, and missiles. Have not tried just the 'collecting' keyword on its own.

    NOTE: Some things are not great in my file, and I customise per character.
    - The spellbook stuff does not work for sorcerers.
    - As my necromancers/posessors start and level up I have to manually edit the level of corpses I'm intersted in.
    - For characters who don't use missiles I comment out the keep seeker/sheaf/steel stuff

    My pickup.prf file (based on provided default)
    Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.

    Leave a comment:


  • HugoVirtuoso
    replied
    That Fighter's Guild also enchants certain cursed weapons / armour for 0gp a pop. I think this bug still persists in version 3.4.4.

    Leave a comment:

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