[Announce] Poschengband 3.4.0 Released
Collapse
X
-
Downing a sixpack of !oHealing is bad, soo... Yes! It better to rest a bit to regain some health instead of grabbing some miracle drinks who magically heals you. Can't be good for you on the long run.Leave a comment:
-
-
-
-
Thanks for answering my questions
Are empty bottles useful or are they just junk?Leave a comment:
-
*edit*
ofcourse you can remove it with a char who can read, you have scrolls of Mudanity. So yeah, only a berserker is unable to unequip it.Leave a comment:
-
If a berserker is wielding a rune sword and a monster puts a nasty curse on this rune sword, does this mean that there is nothing the berserker can do to remove this additional curse?Leave a comment:
-
How do I get a rune sword up and running?
On another thread chris wrote:
"You cannot enchant the rune sword with magics. Instead, it occassionally grows more powerful when you kill stuff with it. But you need to overcome the -50 damage before equipping it or it won't do any damage at all, leaving you with no melee attacks."
But if I can't enchant it, how do I overcome the initial -50 damage that will allow me to kill things?Leave a comment:
-
How do I get a rune sword up and running?
On another thread chris wrote:
"You cannot enchant the rune sword with magics. Instead, it occassionally grows more powerful when you kill stuff with it. But you need to overcome the -50 damage before equipping it or it won't do any damage at all, leaving you with no melee attacks."
But if I can't enchant it, how do I overcome the initial -50 damage that will allow me to kill things?Leave a comment:
-
Possessors are still *A LOT* of fun, even with the recent melee nerfs.Leave a comment:
-
Thanks Chris! I was actually just thinking that I wanted to start giving Possessor's a try. Now I'll try it in the new version!Leave a comment:
-
Great to see things picking up with some momentum on this fine project again!Leave a comment:
-
[Announce] Poschengband 3.4.0 Released
I've begun to burn out a bit on the edit file stuff, so here is 3.4.0. What's changed?
* I've begun adding new wilderness encounters and incorporated a couple new ones generously contributed by Nivim. I've added copious (for me) documentation to the top of v_info.txt, and this should serve as the goto place to look for how to do stuff. I have quite a few more encounter ideas that are commented out and many of the new ones I added could use improvement. Feel free to offer changes and new encounters if you are feeling creative!
* Possessors have been rebalanced a bit. A few body types are more flavorful (e.g. archer forms get extra shots; mage forms get extra mana, faster mana regen and the eat magic power; sorcerer forms get the huge sorcerer mana boost with concomitant extreme encumbrance penalties).
* Monster AI has been tweaked. All unique monsters now employ variable AI strategies. Also, anti-summoning corridors are less effective.
As usual, source and a full diff are available, though github declines to actually diff v_info.txt, which is where the bulk of this release's changes occurred.Tags: None
Leave a comment: