[Announce] Poschengband 3.4.0 Released

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  • debo
    replied
    Originally posted by Arjen
    Downing a sixpack of !oHealing is bad, soo... Yes! It better to rest a bit to regain some health instead of grabbing some miracle drinks who magically heals you. Can't be good for you on the long run.
    Also, just imagine how good it is for the soil when that healthy substance passes through you...

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  • Arjen
    replied
    Originally posted by chris
    Hah! But then every time you quaff a six pack of healing potions, discarding the empties of course, your Nature virtue should go down, right?
    Downing a sixpack of !oHealing is bad, soo... Yes! It better to rest a bit to regain some health instead of grabbing some miracle drinks who magically heals you. Can't be good for you on the long run.

    Leave a comment:


  • chris
    replied
    Originally posted by debo
    You're reusing!!! Even better than recycling, but slightly worse than reducing.
    Hah! But then every time you quaff a six pack of healing potions, discarding the empties of course, your Nature virtue should go down, right?

    Leave a comment:


  • debo
    replied
    Originally posted by chris
    Junk. I think selling empty bottles impacts the Nature virtue, but honestly, I don't get the reference.
    You're reusing!!! Even better than recycling, but slightly worse than reducing.

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  • chris
    replied
    Originally posted by Tilurian
    Are empty bottles useful or are they just junk?
    Junk. I think selling empty bottles impacts the Nature virtue, but honestly, I don't get the reference.

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  • Tilurian
    replied
    Thanks for answering my questions

    Are empty bottles useful or are they just junk?

    Leave a comment:


  • Arjen
    replied
    Originally posted by Tilurian
    If a berserker is wielding a rune sword and a monster puts a nasty curse on this rune sword, does this mean that there is nothing the berserker can do to remove this additional curse?
    No class can remove a curse from a rune sword, so be prepared to get aggr at least. But I actually had a winner berserker with a rune sword.

    *edit*
    ofcourse you can remove it with a char who can read, you have scrolls of Mudanity. So yeah, only a berserker is unable to unequip it.

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  • Tilurian
    replied
    If a berserker is wielding a rune sword and a monster puts a nasty curse on this rune sword, does this mean that there is nothing the berserker can do to remove this additional curse?

    Leave a comment:


  • Arjen
    replied
    Originally posted by Tilurian
    How do I get a rune sword up and running?

    On another thread chris wrote:

    "You cannot enchant the rune sword with magics. Instead, it occassionally grows more powerful when you kill stuff with it. But you need to overcome the -50 damage before equipping it or it won't do any damage at all, leaving you with no melee attacks."

    But if I can't enchant it, how do I overcome the initial -50 damage that will allow me to kill things?
    You need to add damage by having a high STR and/or equipment (=oDam, gloves of Slaying, ...) Don't equip a Runesword before you have an additional +50 damage.

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  • Tilurian
    replied
    How do I get a rune sword up and running?

    On another thread chris wrote:

    "You cannot enchant the rune sword with magics. Instead, it occassionally grows more powerful when you kill stuff with it. But you need to overcome the -50 damage before equipping it or it won't do any damage at all, leaving you with no melee attacks."

    But if I can't enchant it, how do I overcome the initial -50 damage that will allow me to kill things?

    Leave a comment:


  • HugoVirtuoso
    replied
    Possessors are still *A LOT* of fun, even with the recent melee nerfs.

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  • Raajaton
    replied
    Thanks Chris! I was actually just thinking that I wanted to start giving Possessor's a try. Now I'll try it in the new version!

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  • getter77
    replied
    Great to see things picking up with some momentum on this fine project again!

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  • HugoVirtuoso
    replied
    Game on! Time for me to get my Hugo-Possesor-mojo up again!

    Leave a comment:


  • chris
    started a topic [Announce] Poschengband 3.4.0 Released

    [Announce] Poschengband 3.4.0 Released

    I've begun to burn out a bit on the edit file stuff, so here is 3.4.0. What's changed?

    * I've begun adding new wilderness encounters and incorporated a couple new ones generously contributed by Nivim. I've added copious (for me) documentation to the top of v_info.txt, and this should serve as the goto place to look for how to do stuff. I have quite a few more encounter ideas that are commented out and many of the new ones I added could use improvement. Feel free to offer changes and new encounters if you are feeling creative!

    * Possessors have been rebalanced a bit. A few body types are more flavorful (e.g. archer forms get extra shots; mage forms get extra mana, faster mana regen and the eat magic power; sorcerer forms get the huge sorcerer mana boost with concomitant extreme encumbrance penalties).

    * Monster AI has been tweaked. All unique monsters now employ variable AI strategies. Also, anti-summoning corridors are less effective.

    As usual, source and a full diff are available, though github declines to actually diff v_info.txt, which is where the bulk of this release's changes occurred.
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