[Announce] Poschengband 3.4.0 Released

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  • AnonymousHero
    replied
    Originally posted by krazyhades
    I'm definitely undoing this in my local version, but it saddens me that I now won't be comfortable posting to the ladder any high mages I make with the nerf reverted.
    As long as you are upfront about it (e.g. mention in first post or whatever), I don't see any great harm in posting with a "custom" version. Obviously this might be different (and rather pointless) if you were using a custom version with 10K HP/SP and infinite regenereation (etc.) As long as it's not terribly unbalancing, I don't see the harm. In fact, I've posted characters for a slightly customized Angband without Nexus stat scrambling (for instance) and with a tweaked HP/CON curve.

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  • Cold_Heart
    replied
    Suggestion/idea: it would be nice to have a shop/forge that offers a reforging/upgrading of equipment to reduce its weight. Not cheap of course

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  • krazyhades
    replied
    I just noticed that high mages got their bonuses to spellpower, magic mastery, and device power removed a ways back. I can't see a compelling enough reason to favor the high mage over any other sort of mage without their hallmark spellpower. I don't mind losing the mastery or device power really, just the spellpower.

    I don't understand why the spellpower bonus was removed. I guess 5 high mage ladder winners, 4 from chris himself, made them seem too powerful? I mean heck, chris' pre-nerf High Mage of Nature "Wrathena" STILL wasn't in a position to use Nature offense magic in the endgame! I'd really like to know more of the thinking that went into the nerf.

    I'm definitely undoing this in my local version, but it saddens me that I now won't be comfortable posting to the ladder any high mages I make with the nerf reverted.

    edit: @chris I still love your game and the work you put into it! I don't want negativity to be all you hear!
    Last edited by krazyhades; June 5, 2015, 21:32.

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  • wobbly
    replied
    Should a chameleon pink horror split in to 2 chameleons? (They currently don't)

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  • HugoVirtuoso
    replied
    Originally posted by budswell
    Which is why I'm wondering if I'm missing something.
    Actually, I was specifically referring to Necromancy spell usage. i.e., which spells players are using the most and etc.

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  • Cold_Heart
    replied
    Originally posted by budswell
    Is there some way to keep more "long term" unded cmpanions?
    Pet capture balls?

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  • budswell
    replied
    Originally posted by HugoTheGreat2011
    I can say the same thing about Necromancers too.
    Does this mean I'm missing something? Is there some way to keep more "long term" unded cmpanions?

    I'm playing my first Necromancer who has survived more than a short time (CL27). I've had hundreds of raised corpses and summoned bats and a handful of controlled undead (mainly crypt creeps). Seems a bit too big and messy to include in a dump? Which is why I'm wondering if I'm missing something.

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  • HugoVirtuoso
    replied
    Originally posted by wobbly
    Hound history too, would be nice.
    I can say the same thing about Necromancers too.

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  • wobbly
    replied
    Originally posted by HugoTheGreat2011
    Feature suggestion:
    Chardumps should include ring bearers similar to monsters mimicked/possessed. And if possible, include if the monsters were charmed, attracted by glitter, or neither.
    Hound history too, would be nice.

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  • Cold_Heart
    replied
    The Ring can successfully absorb jewelry that increases device mastery, but it does not appear to have any effect - bug?

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  • Derakon
    replied
    Originally posted by Cold_Heart
    Why is

    Code:
    z) \ The Mace 'Crash of Rhinos' (2d4) (+9,+19) (+2 to speed)    12.0 lb
    not listed in a '(1) Display known artifacts' list? ('~' -> '1') ?
    At a guess, that list only shows "standard" artifacts and the one you just found is a random artifact.

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  • Cold_Heart
    replied
    Why is

    Code:
    z) \ The Mace 'Crash of Rhinos' (2d4) (+9,+19) (+2 to speed)    12.0 lb
    not listed in a '(1) Display known artifacts' list? ('~' -> '1') ?

    Leave a comment:


  • Cold_Heart
    replied
    As the Ring, trying to get to Zul.

    Being carried by an Angel that can fly.

    Still can not fly over the mountains (You need to fly to go through the mountain chain.)

    Bug?

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  • Cold_Heart
    replied
    'Ring' race having hunger and having to eat rations periodically - bug?

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  • HugoVirtuoso
    replied
    This one:
    Any headgear of Rage can be enchanted at that Morivant shop for zero Au!!! ...Is this intentional?
    Last edited by HugoVirtuoso; May 26, 2015, 02:14.

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