An excellent buff-line is the tempoary resist one. I always use the spells if I have them or hold onto items with resist activation.
They often turn a dangerous 1-hit monster (dragon etc) into a managable damage fight and are invaluable against high elemental damage uniques who take long to kill.
The various debuffs - even if they would affect all monsters without chance of failure - cant keep up with that. Slowing a dragon also reduces its average damage, but not the peaks. I dont know wether confusion disables breath weapons, but Id only consider it if the duration was known to me as the debuff ending prematurely has high chances to end the journey.
Sleep might be useful to park a dangerous monster but doesnt enable fighting one. It is not a debuff in this sense.
If you can think of interesting debuffs that change the status of some monsters from "it can 1-hit me" to "it cant", those would likely see use.
They often turn a dangerous 1-hit monster (dragon etc) into a managable damage fight and are invaluable against high elemental damage uniques who take long to kill.
The various debuffs - even if they would affect all monsters without chance of failure - cant keep up with that. Slowing a dragon also reduces its average damage, but not the peaks. I dont know wether confusion disables breath weapons, but Id only consider it if the duration was known to me as the debuff ending prematurely has high chances to end the journey.
Sleep might be useful to park a dangerous monster but doesnt enable fighting one. It is not a debuff in this sense.
If you can think of interesting debuffs that change the status of some monsters from "it can 1-hit me" to "it cant", those would likely see use.
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