Right. That's part of why I want to overhaul the debuffs in the first place: there's rarely an instance where one of them is truly worth taking the time to apply.
Like I said, I'm not sure which way I really want to go at this point, but I do know that if I go the "saving throw" route, a monster making the saving throw isn't going to be nearly as common as it is now. (And, as an aside, giving monsters saving throws akin to the player's gives you another lever to tweak for balance, and another place to potentially apply debuffs.)
Indeed. That's another thing that exasperates me about the existing debuffs, since only Sleep has a multi-effect spell that applies it, and the only other one that can be applied en masse is Slow, from _Slow Monsters.
Making the debuffs easier to apply to groups—either through more "all in LOS"-effect spells or through ball spells applying them—would, I think, be a good thing to do pretty much across the board. When you're fighting multiple monsters, it makes them serve a truly useful purpose—and unlike some changes one could make, it scales pretty cleanly back down to fighting a single monster, and doesn't suddenly become unbalanced in favour of the player.
Like I said, I'm not sure which way I really want to go at this point, but I do know that if I go the "saving throw" route, a monster making the saving throw isn't going to be nearly as common as it is now. (And, as an aside, giving monsters saving throws akin to the player's gives you another lever to tweak for balance, and another place to potentially apply debuffs.)
Also remember that the player isn't always fighting 1-on-1. Trading a player turn for a monster turn isn't a good trade when there's more than one monster.
Making the debuffs easier to apply to groups—either through more "all in LOS"-effect spells or through ball spells applying them—would, I think, be a good thing to do pretty much across the board. When you're fighting multiple monsters, it makes them serve a truly useful purpose—and unlike some changes one could make, it scales pretty cleanly back down to fighting a single monster, and doesn't suddenly become unbalanced in favour of the player.
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