Looking for variant with strong endgame mages

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  • krazyhades
    Swordsman
    • Jun 2013
    • 428

    Looking for variant with strong endgame mages

    I want to play a variant that aligns with my reading and tabletop gaming experiences. I cannot possibly imagine any warrior character, no matter how ripped and skillful, being even remotely relevant against a proficient mage, much less a master one. For me, a fully-leveled and perfectly-equipped mage should be a creature of near-unfathomable power. Of course, they have to work hard to earn that power...

    Does such a variant exist? I know that mages are probably DCSS' strongest 15-rune-run build, and I might pick that game up, but we'll see.
    Last edited by krazyhades; July 6, 2014, 06:55.
  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9634

    #2
    I think FAangband mages end up pretty strong, but I would say that wouldn't I
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • getter77
      Adept
      • Dec 2009
      • 242

      #3
      Portralis, though you may have to dip back to one of the older versions before the grand rewrite started after The Maths got too strong for this world and exploded reality with the dev at the focal point of the blast.

      Comment

      • krazyhades
        Swordsman
        • Jun 2013
        • 428

        #4
        @Nick, I'll give it a shot. I always assumed that FAngband mages would suck and be all subtle-magic-only because of how magic works in Tolkein (no such thing as Fireball in Tolkein world, for example).

        getter77: I have no idea what the second half of your sentence means, since I wasn't in the loop when this drama occurred. I'll look into Portralis.

        If anybody else has suggestions too, I'm still listening

        Comment

        • T-Mick
          Adept
          • Mar 2012
          • 120

          #5
          Subtle magic is reserved for Sil. FAangband mages blow stuff up.

          Comment

          • getter77
            Adept
            • Dec 2009
            • 242

            #6
            Originally posted by krazyhades
            getter77: I have no idea what the second half of your sentence means, since I wasn't in the loop when this drama occurred. I'll look into Portralis.
            Imagine a Roguelike where the numbers got so big, so crazy, and in so many respects beyond the norm---it became a spectacle that brought the very game to its knees. We're talking multiple lives, 5-6 figure damage reckonings amidst a great many types and situations, varied powerful enchantments, chests so over the top and majestic it is just insane.

            PosChengband is crazy packed full of things unto Angband almost to a degree that Elona+ is essentially things gone crazy unto ADOM---Angband v Portralis has closer kinship with the latter pairing and remains the holder of that title to this day.

            Eventually things just kinda of fell into madness for the dev, he stepped away for awhile, then started on a slow and now/often long-stalled rewrite---the latest community notion/my indirect harassment being for him to consider availing of T-Engine 4, since ToME 3 shares a similar deep lineage and death by technology...sort of....as the tech woes there were a bit different than Maths Gone Mad that afflicted Portralis.

            Portralis is one of Angband's very few wayward heirs off in the hinterlands because their doings diverged so much at the time they ended up in an exodus of one sort or another from the lands of Oook Rephial---LambdaRogue is another, though for vastly different reasons...

            Comment

            • Malak Darkhunter
              Knight
              • May 2007
              • 730

              #7
              I like Sangband for the Necromantic realms, Shadow shield and Wraithform being my favorites...Wraithform dosen't exist after Sang 1.0.0 though, guess it was too unbalancing being able to hide in walls..Also loved the ability to curse creatures for massive amounts of damage by weilding (horribly cursed) items. There are different spells in the mages repitoire that are different from Angband as well. I think S/O/FA are pretty similar with the spell sets that differ just a bit from version to version.

              Comment

              • PowerWyrm
                Prophet
                • Apr 2008
                • 2986

                #8
                Originally posted by krazyhades
                I want to play a variant that aligns with my reading and tabletop gaming experiences. I cannot possibly imagine any warrior character, no matter how ripped and skillful, being even remotely relevant against a proficient mage, much less a master one. For me, a fully-leveled and perfectly-equipped mage should be a creature of near-unfathomable power. Of course, they have to work hard to earn that power...

                Does such a variant exist? I know that mages are probably DCSS' strongest 15-rune-run build, and I might pick that game up, but we'll see.
                My PWMAngband Sorceror class is probably a good contender. Check this ladder entry (ironman sorceror): http://angband.oook.cz/ladder-show.php?id=14997. Good buffs + awesome offensive spells makes endgame sorcerors very powerful. This is, of course, balanced by the fact that you have to kill Morgoth in real-time...

                It's more or less based on the ToME2 class, so you could try that variant too.
                PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                Comment

                • AnonymousHero
                  Veteran
                  • Jun 2007
                  • 1393

                  #9
                  Just out of interest: How (dis)similar is "your" Sorceror to the T2 Sorceror?

                  I always thought that the Sorceror was (by far) the most powerful (assuming Melkor worship), except for the über-special levels.

                  Comment

                  • PowerWyrm
                    Prophet
                    • Apr 2008
                    • 2986

                    #10
                    Originally posted by AnonymousHero
                    Just out of interest: How (dis)similar is "your" Sorceror to the T2 Sorceror?

                    I always thought that the Sorceror was (by far) the most powerful (assuming Melkor worship), except for the über-special levels.
                    Take the Mage class from V, add +2 INT at the cost of 2 STR and 1 CON, add +25% mana pool, increase the damage from basic offensive spells a little, add a midgame elemental spell firing 4 bolts at the same time (fire/cold/acid/elec) and a midgame non elemental ball spell doing (sun)light damage, add a meditate spell to increase mana pool at the cost of max hps and combine that with a disruption shield spell to take damage from mana instead of hps, add high damage blast spells (balls centered on the player), a "wraithform" spell and endgame havoc wreakers (annihilation, tidal wave, anarchy force)... and you get the PWMAngband sorceror class.
                    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                    Comment

                    • mewmew
                      Apprentice
                      • Jul 2014
                      • 83

                      #11
                      Originally posted by krazyhades
                      (no such thing as Fireball in Tolkein world, for example).
                      Hm, actually...

                      "I killed a goblin or two with a flash" - it's from "Hobbit". He used some fire magic in LoTR too.

                      IMO Sil went too far with their songs, obviously there was other magic too except songs, even some kind of, well, fireballs.

                      Comment

                      • LostTemplar
                        Knight
                        • Aug 2009
                        • 670

                        #12
                        In LOTR mages were definitely powerfull, even without fireballs.

                        Comment

                        • Therem Harth
                          Knight
                          • Jan 2008
                          • 926

                          #13
                          Gandalf was a Maia traveling incognito though. Also specifically a Maia in the service of Aule, who is associated with fire, forges, volcanoes, etc. The pyrotechnics go with the territory.

                          Anyway it's been a while since I read any of the Silmarillion; but the most striking example of magic that I recall from it was Eol's charm on Aredhel, which IIRC was basically mind control. Likewise Luthien's (less creepy, still powerful) spell of sleep against Morgoth. I think Sil got it right, insofar as most Elven magic seemed to work on a psychological rather than physical level.

                          (Like I said though, it's been a while.)

                          Comment

                          • T-Mick
                            Adept
                            • Mar 2012
                            • 120

                            #14
                            The best magics, as far as I remember, were Luthien's song at Sauron's tower, which undid all of Sauron's magic and blew up the tower, and Melian's active guarding of Doriath, which, if I recall, was in constant conflict with Morgoth or Sauron's magical attacks.

                            Gandalf supposedly killed a few goblins with a flash of light. I usually like to think that it was just a stray lightning, which was attributed to Gandalf.

                            Comment

                            • mewmew
                              Apprentice
                              • Jul 2014
                              • 83

                              #15
                              If stray lightnings hit when and where you want them to hit, does it matter if somebody refuse causality there because he doesn't understand the mechanics of the process

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