Enhanced 64x64 tiles for FAangband

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  • Valro
    Rookie
    • May 2014
    • 3

    Enhanced 64x64 tiles for FAangband

    Here is an improvement that I brought to 64x64 tiles on the variant FAangband.

    I used G'MIC Smooth anisotropic filter (PhotoComiX) and some aditional filters in GIMP software.
    My goal was to improve the big problem pixelated tiles David Gervais. In the original file, these tiles were double from 32x32 to 64x64 to fill the hole left by the incomplete Shockbolt's tiles.

    I hope you enjoy!

    p.s.: (sorry for my english, I'm a french speaker!)

    Link to download the final file: 64x64.aa.png
    Rename de file to 64x64.png and replace your original file.


    Below, a sample of the results.

  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9637

    #2
    Very nice, thank you! I will use those when I ever update FAangband.
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • Patashu
      Knight
      • Jan 2008
      • 528

      #3
      IMO you can't improve pixel art by applying any kind of filter to it. The problem is, pixel art is already designed such that there IS no useful information left that an algorithm could 'extract' (if a detail is important it's blown up until it's legible in the process of spriting it to begin with, is what I mean, so everything is already as emphasized as it can be if it needs to be, or doesn't exist)
      My Chiptune music, made in Famitracker: http://soundcloud.com/patashu

      Comment

      • Valro
        Rookie
        • May 2014
        • 3

        #4
        To Patashu :
        I never claimed created more detail with nothing. I only used a filter to remove pixelation. And G'MIC anisotropic filter has done a very significant improvement.
        Last edited by Valro; May 19, 2014, 22:31.

        Comment

        • Valro
          Rookie
          • May 2014
          • 3

          #5
          To Nick :
          I'm glad you like!

          And thanks to you for your very great variant.

          Comment

          • Nick
            Vanilla maintainer
            • Apr 2007
            • 9637

            #6
            Originally posted by Patashu
            IMO you can't improve pixel art by applying any kind of filter to it. The problem is, pixel art is already designed such that there IS no useful information left that an algorithm could 'extract' (if a detail is important it's blown up until it's legible in the process of spriting it to begin with, is what I mean, so everything is already as emphasized as it can be if it needs to be, or doesn't exist)
            Unless, of course, it's 32x32 pixel art being blown up to use as 64x64 tiles
            One for the Dark Lord on his dark throne
            In the Land of Mordor where the Shadows lie.

            Comment

            • Patashu
              Knight
              • Jan 2008
              • 528

              #7
              Originally posted by Nick
              Unless, of course, it's 32x32 pixel art being blown up to use as 64x64 tiles
              Yes, my point is you'd rather have the 32x32 pixel art.
              My Chiptune music, made in Famitracker: http://soundcloud.com/patashu

              Comment

              • half
                Knight
                • Jan 2009
                • 910

                #8
                While I agree with Patashu that such an algorithm can't create any new information, to my eye it has done a fantastic job of improving the simple doubled size tiles. Regarding information creation, both the pixel doubling and the smooth filter are on a par, both producing a 64x64 from a 32x32 and needing to interpolate the extra pixels in some way. For my tastes, I prefer the smooth filter versions. I'm also really impressed by how much it guesses the artist's intentions correctly, making curves when the artist wanted curves, diagonals when the artist wanted diagonals etc. This is particularly impressive in the various terrain/floor tiles. I couldn't have done better even knowing what the artist was trying to depict and using a drawing program to produce smooth versions.

                Comment

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