[FA] Thrall mode

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  • Psi
    Knight
    • Apr 2007
    • 870

    #16
    Originally posted by pav
    That's frickin' scary to win under 48 hours. Good job on that!
    That's what happens when you have a *band in your pocket!

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    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9636

      #17
      Originally posted by Psi
      ...and he's a winner!
      So, too easy, or too hard? Or any other adjustments? Should Mim be taken off the specialties list for thralls, or is that a reasonable reward? And some characters might still have a challenge with Mim - I can imagine a Dark Elf just waiting for night and then legging it across the desert, for example.
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • Psi
        Knight
        • Apr 2007
        • 870

        #18
        Originally posted by Nick
        So, too easy, or too hard?
        It will very much depend, firstly on your race and class and secondly on how lucky you get with gear.

        My theory was that to give myself the best chance I needed a dwarf so I could make the most of the rubble in the desert (and not let it slow me when fleeing!) and I needed to be a rogue or assassin for the stealth (incl. unlight). At some point you are going to use-id teleport and TL and you need to give yourself the best chance of being able to survive finding yourself in the middle of nowhere (save your ?*Destructions* specifically for this type of crisis!). I think other combos will have a *much* harder time of it.

        I got very lucky with early gear - Thunderfist was a fantastic weapon and there's not a lot you can say about +17 speed!
        Originally posted by Nick
        Or any other adjustments?
        I still think more food is a good idea (something light like waybread or cakes) because starving would be awful but otherwise I think it is about right. I've no idea if there are enough light sources as I've always taken unlight so far.
        Originally posted by Nick
        Should Mim be taken off the specialties list for thralls, or is that a reasonable reward? And some characters might still have a challenge with Mim - I can imagine a Dark Elf just waiting for night and then legging it across the desert, for example.
        It seems a bit over the top having to trek back to AR15 when you are so overpowered for that level. I think Pete's suggestion of giving you the speciality for making it home is a very good one.

        All in all it was a lot of fun and I must admit I am stlil playing this char down at Ang127. That 1d21 weapon with mana burn is just awesome. It is the first time I have just stood and traded blows with Gothmog without a RoP to help. He summoned Balrogs and all sorts and I just hacked my way through them all without TAing anything. Cantoras barely survived three rounds with me and was destroyed early in the fourth.... oh and splatting Grand Master Mystics is one of my favourite pasttimes at the moment. How I hate them and it is so nice to have the upper hand over them for once!

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        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9636

          #19
          Originally posted by Psi
          I still think more food is a good idea (something light like waybread or cakes) because starving would be awful but otherwise I think it is about right.
          Done.

          I've no idea if there are enough light sources as I've always taken unlight so far.
          Hadn't thought about that; my feeling is it won't often be a problem (you can always unwield light during the day, too).

          It seems a bit over the top having to trek back to AR15 when you are so overpowered for that level. I think Pete's suggestion of giving you the speciality for making it home is a very good one.
          Yes, I'll think about that one.
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

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