1) Some weapons are abominations. Lead-filled maces. Whoever introduced them to roleplaying games / Angband needs a workout to get a feel of realistic weapon weights.
2) Why do stats go 17 -> 18 -> 18/10, whatever the reason is in D&D why not 19 etc. instead here? It isn't really explained in the help as well.
3) Wisdom / Intelligence looks like a superficial flavour distinction that serves little purpose in game, the Sil way of consolidating Wisdom, Intelligence and Charisma into Grace seems much better to me. I can fill in the difference between druid and mage in my imagination just as well without using a different stat. Maybe I am missing something obvious or unobvious.
4) I don't like permanent stat changes.
5) Why are there recall scrolls in the game when you labouriously designed an overworld? It makes it really tempting to "just sell some loot and restock" every floor.
6) Why are there so many scrap items in the game, that really serve no purpose at all? Talking about the dubious items here, which I would only ever use in case of 2nd rate ammunition against easy opponents.
7) I don't mind killing everything in Angband, but when I have an overworld I feel slightly uneasy when I walk around like the dark lords apprentice slaying through dwarfs, edain, elves without mercy.
8) I die so fast when I don't have a ranged option + ammunition (I am not very successful with the competition that is.) But maybe the reason is my tendency to just proceed to the next floor or lack of metalore.
9) I didn't find an obvious explanation of sources of experience. Is it only or overwhelmingly fighting?
10) The concept of feelings upon entering a floor needs explanation (you know, interesting is kind of like, you likely die here) and feels utterly alien to me.
11) The complainer is probably Angband folklore, but it gives a strong impression that the developers are not interested in feedback.
P.S. I didn't write much praise, but I wouldn't have bothered to start a thread if I had not liked it. I hope this much is obvious.
2) Why do stats go 17 -> 18 -> 18/10, whatever the reason is in D&D why not 19 etc. instead here? It isn't really explained in the help as well.
3) Wisdom / Intelligence looks like a superficial flavour distinction that serves little purpose in game, the Sil way of consolidating Wisdom, Intelligence and Charisma into Grace seems much better to me. I can fill in the difference between druid and mage in my imagination just as well without using a different stat. Maybe I am missing something obvious or unobvious.
4) I don't like permanent stat changes.
5) Why are there recall scrolls in the game when you labouriously designed an overworld? It makes it really tempting to "just sell some loot and restock" every floor.
6) Why are there so many scrap items in the game, that really serve no purpose at all? Talking about the dubious items here, which I would only ever use in case of 2nd rate ammunition against easy opponents.
7) I don't mind killing everything in Angband, but when I have an overworld I feel slightly uneasy when I walk around like the dark lords apprentice slaying through dwarfs, edain, elves without mercy.
8) I die so fast when I don't have a ranged option + ammunition (I am not very successful with the competition that is.) But maybe the reason is my tendency to just proceed to the next floor or lack of metalore.
9) I didn't find an obvious explanation of sources of experience. Is it only or overwhelmingly fighting?
10) The concept of feelings upon entering a floor needs explanation (you know, interesting is kind of like, you likely die here) and feels utterly alien to me.
11) The complainer is probably Angband folklore, but it gives a strong impression that the developers are not interested in feedback.
P.S. I didn't write much praise, but I wouldn't have bothered to start a thread if I had not liked it. I hope this much is obvious.
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