NPPAngband/NPPMoria QT port
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It looks like you following the project at github (Ziraeal07)?Leave a comment:
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What can I say? We are having fun. It feels good to rip out 3 000 lines of 25 year old code and replace it with a single function with 10 times the capability.
Edit: Maybe, just maybe, I might have become a c++, QT and OOP snob in the past few months.Leave a comment:
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Very soon, and we would welcome the help testing. The code is still quite alpha at the moment. The player can walk around and use about a dozen commands. But there is no store interface, sidebar, wizard mode, or character screen, which greatly limits testing. We are about to add the "use objects" and "spellcasting" commands. . After that, there will be 150+ spells and hundreds of objects that need testing.
We need to work on the configuration a little bit before it can work without a QT install. And while I can get it to compile on my Mac, it won't run the game because it can't find the /lib directory. It is probably easily fixed, but I assume it would have the same issue on Linux as well.
It looks like you following the project at github (Ziraeal07)?
-JeffLeave a comment:
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In terms of a playable game, a lot of progress has been made this week. The object selection dialog box has been completed (for any command that requires the user to select an object), the "object information" screen, some object based commands (like wield, takeoff, etc), as well as targeting, which should be much simpler and quicker.
We have made sure that all of this can be done with the keyboard, although it will be pretty simple to play the game with a mouse or on a tablet with screen touches.Leave a comment:
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I could dramatically shrink the NPP tileset now, but I won't, at least not right now. I haven't touched UT32 in ages, so no changes penned or pending. Once you release this, I'll nab it, as is.Leave a comment:
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