We are getting closer to the playable game now. We still need to add all the commands, and dialog boxes for things like the store interface and item selecting from inventory.
BTW: to Buzzkill - the tile mapping is now kept in the edit files with the rest of the monster/object/flavor/terrain information, instead of the pref files, and we got rid of the hex +128 numbering system. So instead of:
T:0x81:0x81
it now reads:
T:1:1
Please let me know if any future updates to tile mapping.
We are also using only the .png files now, with no masks, and we are dumping the 16x16 tileset. And we aren't using the offset terrain tiles any more. When a tile has to be brightened or dimmed based on line-of-sight or torchlight, the game just alters the tile slightly. We also have lots of new effects like adjusting the tile for invisible creatures so they are transparent, and you can see through them to the floor or wall.
I say "we", but Diego did the graphics. I got the game processing game turns (process world, process player, process monsters, etc). The monsters now move and attack, and the player can move around and melee. Only the player doesn't die when he goes < 0 hp, because I haven't added the player death code yet.

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