Thanks. I did something almost exactly like that.
Soon I am going to go through all the notes on the Pyrel project. Right now the dungeon info is spread out over about 7-8 different variables. It could definitely be improved. I think the dungeon could be done much better with OOP, and well thought out C++ class. You did something like that already for Pyrel, didn't you?
Soon I am going to go through all the notes on the Pyrel project. Right now the dungeon info is spread out over about 7-8 different variables. It could definitely be improved. I think the dungeon could be done much better with OOP, and well thought out C++ class. You did something like that already for Pyrel, didn't you?
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