Woes of identification
So for an appreciable amount of the game's loot, the identification mechanic serves as... what? A simple chore that must be performed before proceeding with the more interesting task of deciding whether the item is right for you?
Blech.
Look, players only have so much of a limited resource. Call it endurance, or patience, or willpower, or something better. It's like mana, but for video game players. And when it runs out, they quit playing your game. Every time your game presents a player with a decision to make, and the player makes a choice, they use up a bit of their mana. A game developer's job is to decide which decisions they want to force the player to make. All the decisions use up the player's mana, so which ones do you pick?
Hint: Avoid uninformed ones. Avoid ones between the optimal and the fun. Avoid meaningless ones.
So, Angband and Angband-variant maintainers: want to use up everybody's limited mana with a decision to expend ID resources for (nearly) every damned piece of loot that hits the dungeon floor? Please don't.
PS: Chris, this wasn't aimed at you in particular; you just had the quote that prompted me to vent
So for an appreciable amount of the game's loot, the identification mechanic serves as... what? A simple chore that must be performed before proceeding with the more interesting task of deciding whether the item is right for you?
Blech.
Look, players only have so much of a limited resource. Call it endurance, or patience, or willpower, or something better. It's like mana, but for video game players. And when it runs out, they quit playing your game. Every time your game presents a player with a decision to make, and the player makes a choice, they use up a bit of their mana. A game developer's job is to decide which decisions they want to force the player to make. All the decisions use up the player's mana, so which ones do you pick?
Hint: Avoid uninformed ones. Avoid ones between the optimal and the fun. Avoid meaningless ones.
So, Angband and Angband-variant maintainers: want to use up everybody's limited mana with a decision to expend ID resources for (nearly) every damned piece of loot that hits the dungeon floor? Please don't.
PS: Chris, this wasn't aimed at you in particular; you just had the quote that prompted me to vent
Comment