[FA] WinCE port + Mouse buttons screenshots

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Psi
    Knight
    • Apr 2007
    • 870

    [FA] WinCE port + Mouse buttons screenshots

    Nick asked me to take some screenshots from the WinCE port of FAAngband - so here they are! This port displays the 'mouse buttons' on an (optional) command bar (it can also be toggled to give a row of buttons which can be used as macro triggers).

    Traditional ascii display in the town - landscape mode:


    Using the command menu:


    The character screen in portrait mode (notice that the buttons are context sensitive):


    In the wilderness in portrait mode, using old tiles and bigtile mode. With this font and bigtile mode makes the tiles square and a sensible size to be able to accurately click where you want to travel to:
  • pav
    Administrator
    • Apr 2007
    • 793

    #2
    This is seriously cool

    Any chance of capturing the device in your hands while running the game, so I can make some idea how big the screen really is?
    See the elves and everything! http://angband.oook.cz

    Comment

    • Psi
      Knight
      • Apr 2007
      • 870

      #3
      Originally posted by pav
      This is seriously cool

      Any chance of capturing the device in your hands while running the game, so I can make some idea how big the screen really is?

      Comment

      • pav
        Administrator
        • Apr 2007
        • 793

        #4
        Great! ..
        See the elves and everything! http://angband.oook.cz

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9637

          #5
          Excellent, Psi, thinks for those.

          Note that I'm also planning a birth option which will halve player and monster detection, los and projection distances. This will make the effective area of interest much smaller, resulting in a more 'local' game, and reduce the problem of offscreen attacks when playing on really small devices.
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • Psi
            Knight
            • Apr 2007
            • 870

            #6
            Originally posted by Nick
            Note that I'm also planning a birth option which will halve player and monster detection, los and projection distances. This will make the effective area of interest much smaller, resulting in a more 'local' game, and reduce the problem of offscreen attacks when playing on really small devices.
            If you are reducing detection you probably want to consider reducing level size by a similar proportion too.

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9637

              #7
              Originally posted by Psi
              If you are reducing detection you probably want to consider reducing level size by a similar proportion too.
              I'm considering having a small levels birth option as well - I'll have to look at how NPP has done it.
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              Working...
              😀
              😂
              🥰
              😘
              🤢
              😎
              😞
              😡
              👍
              👎