First off, FAangband is pretty much the game I was looking for. Playing a mage is SO much more fun than in vanilla - especially thanks to the Mage Staff, which allowed me to fight a group of orcs and crows simultanously at clvl 7 (and which generally, in addition to the day cycle, simply keeps me moving all the time instead of resting up after every fight). "Resist Magic" is pure genius. As is the fact that you don't get a 100% reliable damaging spell (at least not soon).
Also, the (standard) wilderness is just awesome.
Eeeeither way. I've been trying out various specializations. My question is - how useful are things like "Heighten Magic" actually? It says they get more powerful when you use them repeatedly, which makes me assume it's a bonus that gets reset when you do anything other than recast the same spell; How large is the bonus? Does it cap out?
Finally, which specialization would you recommend for an Easterling mage?
Also, the (standard) wilderness is just awesome.
Eeeeither way. I've been trying out various specializations. My question is - how useful are things like "Heighten Magic" actually? It says they get more powerful when you use them repeatedly, which makes me assume it's a bonus that gets reset when you do anything other than recast the same spell; How large is the bonus? Does it cap out?
Finally, which specialization would you recommend for an Easterling mage?
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