"Angbandish" monsters

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  • Hajo
    Adept
    • Aug 2010
    • 142

    "Angbandish" monsters

    I wanted to ask, which of the monster feel particular "Angbandish" to you and which don't?

    I'd count molds, jellies and zephyr hounds as particular Angbandish, but I'm curious about others opinions

    The yeeks and kobolds always seemed strange to me, and I was surprised that newer Angbands even have kobold as a player race. Dragons and orcs felt too generic somehow, to define the game for me.
    I have a project problem? I have no project problem. I start a project, I work on it, it fails. No problem
  • Djabanete
    Knight
    • Apr 2007
    • 576

    #2
    Zephyr Hounds, Quylthulgs, Druj (they seem to be folkloric, but the implementation is very unique), and most especially the (t)ownsfolk. (Some of these are of course from Moria, but it still counts.)

    Also some uniques just scream "Angband", like Boldor, Qlzqqlzuup, and Kavlax.

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    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9647

      #3
      Originally posted by Djabanete
      Also some uniques just scream "Angband", like Boldor, Qlzqqlzuup, and Kavlax.
      I now want to make uniques shout "Angband" as they come toward you - like Frodo shouting "The Shire" when he stabbed the cave troll in the foot.
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • debo
        Veteran
        • Oct 2011
        • 2402

        #4
        Except for master Q -- for him, you should just access random bytes in the address space of the running program and emit them as his warcry.
        Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

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