Duneband

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  • xxitheworld
    Rookie
    • Feb 2008
    • 19

    Duneband

    Yeah so I figured a Dune based variant would be pretty sick, (Preferably not a TOME spinoff, I prefer Z)

    It could be based on the 6 novels (and the 6 by Brian Herbert), and things could be mixed up a bit so you get more stuff

    The final fight could be maybe Leto the Tyrant, with Duncan Idaho, guard of Leto as the floor 99 boss

    There could be many races, like freemen, harkonnen, atreides, ixian, tleilaxu, face dancer (who could have some special abilities to mimic enemies), gholas, etc

    There is also many possibilities for classes, and in this variant the sex WOULD influence your choice of class, as Bene Gesserit, Honored Matres and Fish Speakers could only be females

    Warrior/Fighter
    Fremen fighter (as they are somewhat different, though something should be changed so it's not confused with Fremen itself, they could get the ability to ride sandworms)
    Suk Doctor
    Mentat
    Bene Gesserit
    Honored Matre
    Fish Speaker

    Many monsters and uniques could be in it, for example a battle with a sandworm could be pretty epic
    Items wouldn't be hard to figure out either, and to be really like the book we could add things like
    Shield aggravating sandworms
    Shield-Lasgun reaction creating a big explosion (dealing huge damage to monsters all around AND to the player/monster that was shielded)

    Also, pretty much all characters in the book (There really are many) could be unique monsters

    I think it would be better just to mix all ages (The whole series spans on something like five thousand years) to get more content, even though it would be illogical to have Paullus atreides and Leto II in the same period of time (But who would notice anyways)

    Finally, instead of a big world map, there could be several small maps with a few towns/dungeons and the possibility for space travel from a planet to the other
    (Some world would be smaller than others, as Arrakis would probably have more content than say Ginaz)


    So, yeah, basically that's it, the only problem is that I've never programmed a variant, but it would really be a cool project
  • Rizwan
    Swordsman
    • Jun 2007
    • 292

    #2
    DuneBand

    Nice idea but there might be copyright and licensing issues

    Comment

    • xxitheworld
      Rookie
      • Feb 2008
      • 19

      #3
      Well I don't know what they did for Zangband, but the dune books were written in about the same period, Dune (the first) was written in 1965 while Nine Princes in Amber was published in 1970,
      There is also the fact that Frank Herbert died something like 22 years ago (Though his son continued his work in the years after)
      I don't really know, but I mean it's not like we're selling anything, it's more like honoring this masterpiece of science fiction.

      Somebody enlighten me

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9629

        #4
        Originally posted by xxitheworld
        Somebody enlighten me
        Google for Pernangband McCaffrey
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • xxitheworld
          Rookie
          • Feb 2008
          • 19

          #5
          Wow, that's really sad -_-

          But

          1- How could we contact Brian Herbert or whoever is in charge of this
          2- Would anyone be interested cause if not there's no point in contacting anyone

          Comment

          • Big Al
            Swordsman
            • Apr 2007
            • 327

            #6
            1 - A quick search yields: a Dune FAQ.

            It says: "No plans [to make a board game or rpg]. The rights for DUNE games are currently tied up. Unfortunately the rights are no longer available and are now controlled by the producers of the DUNE and CHILDREN OF DUNE miniseries."

            I'm not sure where video games fall, but I'd think that contacting Brian Herbert would be the one you're looking for.

            2 - Interested, yes - but not interested to make it myself.
            Come play Metroplexity!
            Un, V MX H- D c-- f- PV s- d+ P++ M+
            c-- S I++ So+ B+ ac- !GHB SQ RQ+ V+

            Comment

            • xxitheworld
              Rookie
              • Feb 2008
              • 19

              #7
              First things first, I started toying with angband edit files.

              Now, it would greatly help me if someone posted a list of all the flags (SUST_CON, REGEN, etc)
              It would make my editing a great deal easier


              For now I'm starting by changing races and classes

              Comment

              • will_asher
                DaJAngband Maintainer
                • Apr 2007
                • 1124

                #8
                possible race flags (these are also object flags usable on objects, egos and artifacts):
                FEATHER
                SLOW_DIGEST
                REGEN
                FREE_ACT
                SEE_INVIS
                TELEPATHY
                RES_FEAR
                RES_LITE | RES_DARK | RES_BLIND
                RES_FIRE | RES_COLD | RES_ELEC | RES_ACID
                RES_POIS
                RES_CONFU | RES_SOUND | RES_NEXUS | RES_SHARD
                RES_CHAOS | RES_NETHR | RES_DISEN
                IM_FIRE | IM_COLD | IM_ELEC | IM_ACID
                HOLD_LIFE
                SUST_STR | SUST_CON | SUST_DEX | SUST_INT | SUST_WIS | SUST_CHR

                class flags:
                EXTRA_SHOT (ranger, can easily make a class munchkiny)
                BRAVERY_30 (get intrinsic Rfear at clvl 30)
                BLESS_WEAPON (priest's restriction to blunt or blessed weapons)
                CUMBER_GLOVE (gloves hurt spellcasting, all mage-type spellcasters have it in V)
                ZERO_FAIL (can achieve 0% fail rate for spells, otherwise minimum fail rate is 5%,
                (mage and priest only in V)
                BEAM (get beams more often from bolt spells (and wands/rods(?))
                CHOOSE_SPELLS (can choose which spells to learn (all mage-type spellcasters have it))
                PSEUDO_ID_HEAVY (strong pseudo- can get 'excellent', 'terrible', 'special', etc,
                otherwise it is only 'good' or 'cursed')
                PSEUDO_ID_IMPROV (pseudo id gets faster as you get to higher levels-
                mage is the only one who doesn't have it)

                if you want to see object and monster flags as well, just look in defines.h with the source files, objects flags start around line 1845, monster flags start around 2045.
                Will_Asher
                aka LibraryAdventurer

                My old variant DaJAngband:
                http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

                Comment

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