I just had an idea for a new variant.
It would be like Vanilla, but your dead adventurers are saved and when you reach the level where they died (with the next adventurer), you face the dead one's ghost. (S)he drops either something (s)he had, or something that reflects his/her skills. A superintelligent Guy could drop a good Ring of Intelligence. A warrior an enchanted weapon.
Really powerful adventurer-ghost (ones of those who reached clvl 50, for example) would drop special artifacts, named after them, for example "Narvius' Longsword", "Half-Troll Club" or crap like that, which would inherit a part of their traits. Resists, sustains and so on.
The ghost would use spells and skills the adventurer had - a mage would blow you away with some spells (s)he learnt when living, a ranger would shoot you and so on. Depending on clvl they would also learn extra skills, like summoning. A counterweight for the players' smartness is needed.
And a "reset dead adventurers" option would be needed, of course. You don't want to have 50 powerful ghosts on one level.
And something to prevent exploiting (create an adventurer with a 18/90 stat, drop everything, let him/her be killed by something, then go, kill him/her and get a nice Ring of [Stat]).
It would be like Vanilla, but your dead adventurers are saved and when you reach the level where they died (with the next adventurer), you face the dead one's ghost. (S)he drops either something (s)he had, or something that reflects his/her skills. A superintelligent Guy could drop a good Ring of Intelligence. A warrior an enchanted weapon.
Really powerful adventurer-ghost (ones of those who reached clvl 50, for example) would drop special artifacts, named after them, for example "Narvius' Longsword", "Half-Troll Club" or crap like that, which would inherit a part of their traits. Resists, sustains and so on.
The ghost would use spells and skills the adventurer had - a mage would blow you away with some spells (s)he learnt when living, a ranger would shoot you and so on. Depending on clvl they would also learn extra skills, like summoning. A counterweight for the players' smartness is needed.
And a "reset dead adventurers" option would be needed, of course. You don't want to have 50 powerful ghosts on one level.
And something to prevent exploiting (create an adventurer with a 18/90 stat, drop everything, let him/her be killed by something, then go, kill him/her and get a nice Ring of [Stat]).
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