Not yet I don't - that's quite a significant departure from Angband and will need quite some thought. I'd prefer a different approach, which sticks with the fin/prow system but uses a much more graduated scale for shots. So the default is 1 shot = 100 energy, but as finesse increases you'd drop that to 90/80/70 etc. until maybe a very very high level archer would get down to 50. The bullet-time effect is then more limited, and not much worse than that created by fractional blows (assuming that you stop the energy usage at a killing blow). In this system the SHOTS flag would reduce energy per shot rather than adding whole shots (which are considerably more unbalancing than whole blows).
Then you could stick with fin/prow the same way round as melee, but with the irritating niggle that prowess is basically irrelevant for crossbows (it just determines whether you can wind the thing at all).
Definitely.
Sorry - I should have done this ages ago!
FWIW I tend to think of missile velocity as being the main determinant for damage (since you must punch through the target's armor) except when you get a critical hit, because that's when you hit the target's small squishy bits.
On an unrelated note, it occurs to me that creatures should perhaps have their own accuracy scores, perhaps even on a per-blow basis.
Also, my word we've sure gotten off-topic, haven't we?
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