After a frenzy of compiling, FAangband 0.3.2 is now available for download as source, or compiled for Windows, OSX or Windows CE from here.
Thanks as usual to Pav for hosting, and to all the people who gave me feedback on 0.3.1 (you know who you are).
This is purely a bugfix and UI update. Main changes are the use of proper menu code wherever there is a list to select from (with the sole exception of shops, where I couldn't decide what to do and chickened out); improved mouse interface; and NPP-style ego-squelching, but retaining the V interface and object hiding rather than destroying.
Anyone interested in UI issues is encouraged to look at how this all works (particularly the mouse interface and item selection).
Detailed change list below.
Features
-------
The following selections from a list now use Pete Mack's menus:
- item selection
- spellcasting
- specialty browsing and selection
- player and object mouse menus
- store ordering
Removed haggling
Added mouse buttons to message recall
Added NPP-style ego item squelching, but retaining V menus and hiding rather
than destroying squelched objects
Added context-sensitive mouse buttons for stairs and pickup
Added NPP fast string concatenation to support ego squelching
Bugfixes
--------
Minor errors in player histories
Error placing wilderness vaults which was causing crashes (fixed by Si Griffin)
Vampire shapechanges in light work correctly
Pre-030 savefiles were giving all imported objects 100% resistance to
everything (found by Seany Clayton)
Some randart rings still showing AC pre ID; some others were too shallow and
common (Si Griffin)
'p' and 's' now work for buying and selling in stores
Hidden squelchable things still appeared in the floor menu, despite not being
'l'ookable at
Thanks as usual to Pav for hosting, and to all the people who gave me feedback on 0.3.1 (you know who you are).
This is purely a bugfix and UI update. Main changes are the use of proper menu code wherever there is a list to select from (with the sole exception of shops, where I couldn't decide what to do and chickened out); improved mouse interface; and NPP-style ego-squelching, but retaining the V interface and object hiding rather than destroying.
Anyone interested in UI issues is encouraged to look at how this all works (particularly the mouse interface and item selection).
Detailed change list below.
Features
-------
The following selections from a list now use Pete Mack's menus:
- item selection
- spellcasting
- specialty browsing and selection
- player and object mouse menus
- store ordering
Removed haggling
Added mouse buttons to message recall
Added NPP-style ego item squelching, but retaining V menus and hiding rather
than destroying squelched objects
Added context-sensitive mouse buttons for stairs and pickup
Added NPP fast string concatenation to support ego squelching
Bugfixes
--------
Minor errors in player histories
Error placing wilderness vaults which was causing crashes (fixed by Si Griffin)
Vampire shapechanges in light work correctly
Pre-030 savefiles were giving all imported objects 100% resistance to
everything (found by Seany Clayton)
Some randart rings still showing AC pre ID; some others were too shallow and
common (Si Griffin)
'p' and 's' now work for buying and selling in stores
Hidden squelchable things still appeared in the floor menu, despite not being
'l'ookable at
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