Tweaked version of vanilla

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  • fizzix
    replied
    Originally posted by SaThaRiel
    Am i the only one getting errors when compiling?
    Code:
    [...]
    Successfully compiled z-virt.c.
    Successfully compiled z-textblock.c.
          LINK angband.o           
    Successfully compiled main.c.
    Successfully compiled main-gcu.c.
    Successfully compiled main-x11.c.
    main.o:(.rodata+0x78): undefined reference to `help_stats'
    main.o:(.rodata+0x80): undefined reference to `init_stats'
    collect2: ld returned 1 exit status
    make[3]: *** [angband] Error 1
    make[2]: *** [all] Error 2
    make[1]: *** [subdirs] Error 2
    make: *** [all] Error 2
    Using (basically) Xubuntu 12.04 x86_64, gcc 4.6.3, aclocal 1.11.3, autoconf and autoheader 2.68. Way to compile was
    Code:
    ./autogen.sh
    ./configure --with-no-install
    make
    Looks like the stats module isn't linked correctly in the makefile. Usually I always leave stats turned off whenever I push stuff, but since I've been doing lots of stats runs in my test version, I left them on here.

    Assuming you don't want to do stats runs, the simplest solution would be to delete line 895 "#define USE_STATS" in defines.h

    Let me know if this fixes the problem.

    Leave a comment:


  • SaThaRiel
    replied
    Am i the only one getting errors when compiling?
    Code:
    [...]
    Successfully compiled z-virt.c.
    Successfully compiled z-textblock.c.
          LINK angband.o           
    Successfully compiled main.c.
    Successfully compiled main-gcu.c.
    Successfully compiled main-x11.c.
    main.o:(.rodata+0x78): undefined reference to `help_stats'
    main.o:(.rodata+0x80): undefined reference to `init_stats'
    collect2: ld returned 1 exit status
    make[3]: *** [angband] Error 1
    make[2]: *** [all] Error 2
    make[1]: *** [subdirs] Error 2
    make: *** [all] Error 2
    Using (basically) Xubuntu 12.04 x86_64, gcc 4.6.3, aclocal 1.11.3, autoconf and autoheader 2.68. Way to compile was
    Code:
    ./autogen.sh
    ./configure --with-no-install
    make

    Leave a comment:


  • Mondkalb
    replied
    Also, there are finally enough spell books in the dungeon. More than enough. ^^

    Leave a comment:


  • debo
    replied
    Originally posted by HallucinationMushroom
    I'll try and work in some playtime for this next week. I think it would be neat to play this while everyone else plays 3.0.6 for the competition. Others might need looking backwards, I need looking forwards. I need to learn what a Ring of the Dog is. I have no idea.
    It gives you more con and dex, but has the nasty side effect of randomly causing missed turns when @ feels the overwhelming urge to hump the leg of his opponent instead of fighting.

    Leave a comment:


  • Mondkalb
    replied
    It's certainly much better than the current version.

    I found two Gondolin weapons at 1300, one with rconf. Nice!



    Also, the shops have something to offer early in the game, which I am missing in 3.4.1.

    I've been seeing some of the new rooms.

    Leave a comment:


  • fizzix
    replied
    Originally posted by Mondkalb
    Maul of Flame lying on the floor at 250

    Sling +5,+2 lying on the floor at 50

    Hard Leather Armor of Resist Acid lying on the floor at 550

    Rounded Pebbles fo Slay Animal +3,+5 lying on the floor at 200

    War Hammer of *Slay Demon*+7, +1 <+1> lying on the floor at 550

    I also got the Phial after killing Orfax at 550
    All those seem ok to me. Do you find that too generous? None of those weapons are overpowering. The maul of flame was a bit of a lucky find though. You're much more likely to find weaker slay weapons at that depth. But still, it's not going to be your primary weapon for very long.

    Leave a comment:


  • Mondkalb
    replied
    Maul of Flame lying on the floor at 250

    Sling +5,+2 lying on the floor at 50

    Hard Leather Armor of Resist Acid lying on the floor at 550

    Rounded Pebbles fo Slay Animal +3,+5 lying on the floor at 200

    War Hammer of *Slay Demon*+7, +1 <+1> lying on the floor at 550

    I also got the Phial after killing Orfax at 550

    Leave a comment:


  • fizzix
    replied
    Originally posted by Mondkalb
    I have been playing a little bit. Got loads of stuff on the first few levels, probably some more adjusting is necessary.
    Could be a good starting point for new players maybe.

    I found a ring of strength +1 on 50' and a there were some normal weapons on 50' and 100'. Then I got a hammer of fire and a hammer of *slay* demons with +1 int and rfire. I also got some staves and loads of scrolls.

    Without the hammer and a lot of CMW! it could have been instadeath approaching a room with a horde of low level priests and a shrieking mushroom. That was a bit hard too early.

    I also got leather armor with racid and a rod of slow monster.
    when did you come across the hammer of flame? You shouldn't be finding those at 50'.

    Leave a comment:


  • HallucinationMushroom
    replied
    I'll try and work in some playtime for this next week. I think it would be neat to play this while everyone else plays 3.0.6 for the competition. Others might need looking backwards, I need looking forwards. I need to learn what a Ring of the Dog is. I have no idea.

    Leave a comment:


  • Mondkalb
    replied
    ... and a raven, I forgot to mention the raven ... ^^

    Leave a comment:


  • Derakon
    replied
    Originally posted by Mondkalb
    Without the hammer and a lot of CMW! it could have been instadeath approaching a room with a horde of low level priests and a shrieking mushroom. That was a bit hard too early.
    Yep. Novice priests are the second-most-dangerous early group enemy, after novice paladins; doing any fighting in the company of a shrieker is also a recipe for disaster. Arguably you shouldn't have survived.

    Leave a comment:


  • Mondkalb
    replied
    I have been playing a little bit. Got loads of stuff on the first few levels, probably some more adjusting is necessary.
    Could be a good starting point for new players maybe.

    I found a ring of strength +1 on 50' and a there were some normal weapons on 50' and 100'. Then I got a hammer of fire and a hammer of *slay* demons with +1 int and rfire. I also got some staves and loads of scrolls.

    Without the hammer and a lot of CMW! it could have been instadeath approaching a room with a horde of low level priests and a shrieking mushroom. That was a bit hard too early.

    I also got leather armor with racid and a rod of slow monster.

    Leave a comment:


  • Magnate
    replied
    Originally posted by fizzix
    Well I did most of these changes months ago. My free time is going to be pretty much eaten, at least until January 2014.

    That being said, the changes to vanilla have been light enough (barring some serious bugs that arose after some recent refactors that may need to be bisected out) that pushing out a v3.5 in the summer is a possibility (at the very least we have Nomad's special rooms as a significant addition).

    What I have no interest in doing is arguing for the inclusion of certain things. That is a significant emotional drain and one that I really have no care for. But that's exactly what a maintainer really needs to do...
    With respect I think you've forgotten/neglected a very important distinction between a maintainer and a devteam. As a devteam each of us had to argue for what we wanted to change - not just with each other, but replayed in front of an audience here. That was a big part of the problem with a devteam.

    A maintainer doesn't have to do that. S/he has complete freedom to make any changes whatsoever. If enough people don't like them, someone else will rise up with a "better" fork and usurp him/her. Otherwise they will stand long after people have stopped whining about them.

    I look forward to 3.5 ;-)

    Leave a comment:


  • fizzix
    replied
    Well I did most of these changes months ago. My free time is going to be pretty much eaten, at least until January 2014.

    That being said, the changes to vanilla have been light enough (barring some serious bugs that arose after some recent refactors that may need to be bisected out) that pushing out a v3.5 in the summer is a possibility (at the very least we have Nomad's special rooms as a significant addition).

    What I have no interest in doing is arguing for the inclusion of certain things. That is a significant emotional drain and one that I really have no care for. But that's exactly what a maintainer really needs to do...

    Leave a comment:


  • Derakon
    replied
    To be fair, he already volunteered to be the release manager for 3.4, so he was basically 75% of the way there.

    Leave a comment:

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