Tweaked version of vanilla

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  • Mondkalb
    replied
    Making progress with my kobold rogue:


    Getting lucky again with Ringil and Narya ...

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  • Patashu
    replied
    Thanks. http://angband.oook.cz/download.php only goes up to v3.3.0 so I was unaware there was a more recent version.

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  • takkaria
    replied
    Originally posted by Patashu
    Hi, I did the following:

    1) copied my angband v3.3.0 folder
    Have you tried copying it over v3.4.1, the latest release, instead? I have a feeling that might work a lot better.

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  • Patashu
    replied
    Hi, I did the following:

    1) copied my angband v3.3.0 folder
    2) extracted the contents of tweak_upload (angband.exe, the edit directory) to it

    And when I run it I get the following error:

    Parse error in object_base line 17 column 2 : invalid flag

    Line 17 is the third line here:
    Code:
    N:shot:Shot~
    B:25
    F:SHOW_DICE |
    What do I do to solve this?

    Leave a comment:


  • fizzix
    replied
    So, up until level 70, gondolin, westernesse, defenders, holy avengers and extra attacks should all be equally common. Below level 60, branded weapons cannot be generated.* Below level 70, no more westernesse weapons can be generated (slays for orcs, trolls and giants just aren't useful anymore). Below level 80, no defender weapons can be generated. This does mean that gondolin weapons are considerably more likely than before. These were all my first guesses for how all these things should work with some stat runs and limited play throughs as the only checks. In the past there was no attempt to grade ego items by level. Suggestions for modifications are greatly appreciated.

    You should be finding a lot more plain "magical" weapons deep than in the past, where such items were all forced to egos. So your chance of finding a god-tier ego are roughly the same as before, although hard to quantify as with any other rare event. Squelch is nominally better, but I'm not capable of writing the improved squelch system that we need.

    * This means that the item level is below 60. So if you kill an Ancient dragon (~level 40) on level 70, it would be generating an item at depth level 55, which could be branded.

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  • Mondkalb
    replied
    Considering the last few games it looks like my first one was just very lucky. Over all, it makes the impression of a good balance, compared to vanilla. You can find all the stuff you need, the new rooms are a nice addition both for support and for change.
    I often get the low level artifacts like the daggers or some of the early weapons. Other than that, artifacts aren't that more common than in vanilla, just a bit earlier, as they should be. Also, I found more armor of elvenkind than aritifacts, which is also good in my book.
    In my last game I am experiencing a bit of an overabundance of weapons of Gondolin, but that may be also just a coincidence.

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  • clouded
    replied
    I'm playing a character. Haven't played V for a while, and it feels quite refreshing to do so. Entered the dungeon without book, because I forgot to buy one, but I quickly found one in a library room and have gotten the next couple of books too. Haven't felt like I've needed to recall yet which feels fantastic, currently on D:23 and I'm still doing very well on consumables etc, only thing I might want to go back for is more stone to mud (if shops even have it, don't remember).

    I've been leaving notes on unique drops, seems like long notes get cut off at the end.

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  • Mondkalb
    replied
    I found the Boots of Radagast.

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  • fizzix
    replied
    More permament hosting location for the .zip file is now here (initial post edited appropriately)

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  • Magnate
    replied
    Originally posted by SaThaRiel
    Oh man, i compiled it with --with-no-install. Sadly it still uses the standard angband save folder ($HOME/.angband/Angband/save). Anyway to avoid that?
    I'm afraid that's an unfixed bug. We do at least have a ticket for it ;-)

    Leave a comment:


  • SaThaRiel
    replied
    Oh man, i compiled it with --with-no-install. Sadly it still uses the standard angband save folder ($HOME/.angband/Angband/save). Anyway to avoid that?

    Leave a comment:


  • HallucinationMushroom
    replied
    Ah, thanks. Yep, I've got it going then. It's been too long since I've played V.

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  • fizzix
    replied
    Originally posted by HallucinationMushroom
    If I dl the most recent version of Angband from rephial, then put in your edit folder and executable, and the game is running, does that mean I'm playing your version Fizzix?
    yes. If you want to make doubly sure, check the birth options and see if "smart AI" has been removed and replaced with the split options for ironman (no recall, and forced descend)

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  • HallucinationMushroom
    replied
    If I dl the most recent version of Angband from rephial, then put in your edit folder and executable, and the game is running, does that mean I'm playing your version Fizzix?

    Leave a comment:


  • SaThaRiel
    replied
    Well, i can build it with stats enabled - so thats great After all its just for testing purposes. Well, until you versions become official

    Thanks.

    Leave a comment:

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