Ah, thanks. Yep, I've got it going then. It's been too long since I've played V.
Tweaked version of vanilla
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"Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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More permament hosting location for the .zip file is now here (initial post edited appropriately)
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I'm playing a character. Haven't played V for a while, and it feels quite refreshing to do so. Entered the dungeon without book, because I forgot to buy one, but I quickly found one in a library room and have gotten the next couple of books too. Haven't felt like I've needed to recall yet which feels fantastic, currently on D:23 and I'm still doing very well on consumables etc, only thing I might want to go back for is more stone to mud (if shops even have it, don't remember).
I've been leaving notes on unique drops, seems like long notes get cut off at the end.Comment
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Considering the last few games it looks like my first one was just very lucky. Over all, it makes the impression of a good balance, compared to vanilla. You can find all the stuff you need, the new rooms are a nice addition both for support and for change.
I often get the low level artifacts like the daggers or some of the early weapons. Other than that, artifacts aren't that more common than in vanilla, just a bit earlier, as they should be. Also, I found more armor of elvenkind than aritifacts, which is also good in my book.
In my last game I am experiencing a bit of an overabundance of weapons of Gondolin, but that may be also just a coincidence.Comment
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So, up until level 70, gondolin, westernesse, defenders, holy avengers and extra attacks should all be equally common. Below level 60, branded weapons cannot be generated.* Below level 70, no more westernesse weapons can be generated (slays for orcs, trolls and giants just aren't useful anymore). Below level 80, no defender weapons can be generated. This does mean that gondolin weapons are considerably more likely than before. These were all my first guesses for how all these things should work with some stat runs and limited play throughs as the only checks. In the past there was no attempt to grade ego items by level. Suggestions for modifications are greatly appreciated.
You should be finding a lot more plain "magical" weapons deep than in the past, where such items were all forced to egos. So your chance of finding a god-tier ego are roughly the same as before, although hard to quantify as with any other rare event. Squelch is nominally better, but I'm not capable of writing the improved squelch system that we need.
* This means that the item level is below 60. So if you kill an Ancient dragon (~level 40) on level 70, it would be generating an item at depth level 55, which could be branded.Comment
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Hi, I did the following:
1) copied my angband v3.3.0 folder
2) extracted the contents of tweak_upload (angband.exe, the edit directory) to it
And when I run it I get the following error:
Parse error in object_base line 17 column 2 : invalid flag
Line 17 is the third line here:
Code:N:shot:Shot~ B:25 F:SHOW_DICE |
My Chiptune music, made in Famitracker: http://soundcloud.com/patashuComment
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Thanks. http://angband.oook.cz/download.php only goes up to v3.3.0 so I was unaware there was a more recent version.My Chiptune music, made in Famitracker: http://soundcloud.com/patashuComment
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Making progress with my kobold rogue:
Getting lucky again with Ringil and Narya ...Comment
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Dropped by Kh�m, Son of M�m at 3000 feet (level 60).PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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I have one request so far: Would it be possible to put a stop-gap measure for down staircases that forces you to either answer (y)es or (n)o? I'm usually hammering the spacebar and miss the prompt, which defaults to a 'no' answer.
I can't give any useful feedback for your version vs. the recent umpteen versions of V, but to me, it is very different than 3.0.6. I played here or there a few minutes of newer versions, and none past 3.0.9. If this is helpful to anybody, (I'm pretty sure it's not), these stick out the most after 2 hours of play:
- Starts with graphics
- Stat restoration on level-up
- New dungeon rooms
- Incremental blows
- Shopping isn't busted for me anymore (I like to hit 'p' to buy)You are on something strangeComment
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I can't give any useful feedback for your version vs. the recent umpteen versions of V, but to me, it is very different than 3.0.6. I played here or there a few minutes of newer versions, and none past 3.0.9. If this is helpful to anybody, (I'm pretty sure it's not), these stick out the most after 2 hours of play:
- Starts with graphics
- Stat restoration on level-up
- New dungeon rooms
- Incremental blows
- Shopping isn't busted for me anymore (I like to hit 'p' to buy)
@PowerWyrm: UTF stuff is so far beyond my ability to comprehend at this point...Comment
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