I can probably help here, since he wrote it for me to do the evaluations of formulae in lootTemplates. Obviously d_m himself could be more help when he's around ;-)
The question arises as to who, if anyone, will bother to add all the edge cases to make a version of Pyrel that plays exactly like a version of V - and, if nobody does, what that will mean for Pyrel. It won't be as different as Sil or FA, but different enough to dissatisfy V purists.
On a point of detail, I see no reason why DamageCap should be a property of an element, other than that this is how V does it. Logically damage caps should be set on a per-instance basis (i.e. part of the spell definition in the monster record). That would be much more flexible.

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