Very strange that the table is null at that point.
Actually, there is alot of things strange in the log (below).
First, the table has already been initialized (in init2.c, around line 1010). The game could never make it to the splashscreen in this didn't happen sucessfully.
Second, the table, and that specific function where the crash happens, has already been used to generate all the store inventory during player birth (birth.c, line 1345).
Actually, there is alot of things strange in the log (below).
Code:
#0 0x00000000004a4863 in get_obj_num (level=1) at object2.c:72 #1 0x00000000004aa2c4 in make_object (j_ptr=0x7fffffffcd70, good=0 '\000', great=0 '\000', objecttype=0, interesting=0 '\000') at object2.c:3548 #2 0x00000000004aa9f1 in place_object (y=6, x=23, good=0 '\000', great=0 '\000', droptype=0) at object2.c:3876 #3 0x00000000004567bc in alloc_object (set=2, typ=5, num=13) at generate.c:941 #4 0x0000000000466d13 in place_monsters_objects () at generate.c:9721 #5 0x000000000046a448 in cave_gen () at generate.c:11292 #6 0x000000000046b034 in generate_cave () at generate.c:11829 #7 0x00000000004420bc in play_game () at dungeon.c:3821 #8 0x0000000000523c56 in main (argc=1, argv=0x7fffffffde78) at main.c:437
Second, the table, and that specific function where the crash happens, has already been used to generate all the store inventory during player birth (birth.c, line 1345).
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