Does this combat mechanic sound cool or artificial?
A horizontal or vertical melee attack is at close range. Defend by making a Parry check.
A diagonal melee attack is at longer range. Defend by making either a Parry or Jumping check, whichever is higher.
This would push dextrous combatants into rooms, where they have room to dodge. Positioning might become more interesting.
A horizontal or vertical melee attack is at close range. Defend by making a Parry check.
A diagonal melee attack is at longer range. Defend by making either a Parry or Jumping check, whichever is higher.
This would push dextrous combatants into rooms, where they have room to dodge. Positioning might become more interesting.
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