[Announce] PosChengband 1.0.0

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  • chris
    PosChengband Maintainer
    • Jan 2008
    • 702

    Originally posted by Arjen
    So I'm just lucky getting Dark Hound every single time.
    Or unlucky ... For the first evolution, you either get Light or Dark Hound so there isn't too much choice. I'd prefer light myself since the darkness breath tends to hide stuff and my hounds rarely have any source of illumination at that point in the game.

    Comment

    • Arjen
      Adept
      • Dec 2010
      • 241

      I was sarcastic as orcs resist dark and are hurt by light.

      Comment

      • clouded
        Swordsman
        • Jun 2012
        • 268

        Found a nice bug... My Angel has ultra dispel evil, which doesn't cost mp and doesn't take any time to cast. I haven't used it much, so I've only just noticed it... though I think I used it earlier on and it didn't act that way. The main thing which I can see which may have caused it is Thengel's spellpower+ thing.

        I'll send my savefile to your email, chris.

        Comment

        • chris
          PosChengband Maintainer
          • Jan 2008
          • 702

          Originally posted by clouded
          Found a nice bug... My Angel has ultra dispel evil, which doesn't cost mp and doesn't take any time to cast. I haven't used it much, so I've only just noticed it... though I think I used it earlier on and it didn't act that way. The main thing which I can see which may have caused it is Thengel's spellpower+ thing.

          I'll send my savefile to your email, chris.
          Nice catch ... I uploaded a fix (1.0.12) in the usual place. In addition, I made a few changes to Hounds giving them extra speed per evolution (starting with Fire/Cold/etc) as well as a smidgen more melee damage.

          Comment

          • emulord
            Adept
            • Oct 2009
            • 207

            Suggestion: Make Dog collars amulets, and very low spawn chance for non-hound characters.
            I think it'd be fun to have a random character occasionally find one.

            Comment

            • Arjen
              Adept
              • Dec 2010
              • 241

              They are amulets, found one with a Mauler.

              Comment

              • kingvictory2003
                Scout
                • Oct 2009
                • 37

                Originally posted by clouded
                Found a nice bug... My Angel has ultra dispel evil, which doesn't cost mp and doesn't take any time to cast. I haven't used it much, so I've only just noticed it... though I think I used it earlier on and it didn't act that way. The main thing which I can see which may have caused it is Thengel's spellpower+ thing.

                I'll send my savefile to your email, chris.
                Good Lord! Where was I when I needed that

                Comment

                • chris
                  PosChengband Maintainer
                  • Jan 2008
                  • 702

                  Originally posted by kingvictory2003
                  Good Lord! Where was I when I needed that
                  You just got unlucky, I guess! Or did you never even try Dispel Evil? I tend to ignore that spell as it isn't very useful ...

                  Comment

                  • chris
                    PosChengband Maintainer
                    • Jan 2008
                    • 702

                    1.0.13 has been uploaded here.

                    * This release fleshes out the Demon monster race adding new 3 new forms: Tanar'ri, Cyberdemon, and Servant of Khorne.

                    * Brought back offensive scrolls (cf the Speed Reader demigod power for a combo).

                    * Added a new uber-rare, uber-powerful amulet type.

                    * Added rods of escaping.

                    * The Trump Card now activates for teleport every turn.

                    * The Armageddon Stone now activates for destruction (Perhaps jellies now have a chance?)

                    Comment

                    • Djabanete
                      Knight
                      • Apr 2007
                      • 576

                      This might have been fixed in a more recent version, but in 1.0.8, Stone Giants don't lose skin when you Stone to Mud them. (I assume this crept in when you completely redesigned the Giants, a change that I really liked, by the way.)

                      Comment

                      • chris
                        PosChengband Maintainer
                        • Jan 2008
                        • 702

                        Originally posted by Djabanete
                        This might have been fixed in a more recent version, but in 1.0.8, Stone Giants don't lose skin when you Stone to Mud them. (I assume this crept in when you completely redesigned the Giants, a change that I really liked, by the way.)
                        Actually, this is from Hengband. Stone Giants live in mountains. They are not made of stone!

                        If you'd like them to be hurt by stone to mud, you may add the HURT_ROCK flag in r_info.txt.

                        Comment

                        • chris
                          PosChengband Maintainer
                          • Jan 2008
                          • 702

                          1.0.14 release here:

                          * Cyberdemon playtest changes.
                          * All monster races have had their skills redone. Skills are generally class based while monster races are race based, so I recoded the skill system to accommodate the monster races. In the process, I think many monster races had too much fighting prowess, so they have been suitably adjusted. Here is a table of current racial skills (Feel free to comment):

                          Code:
                          --- Table 2 - Monster Skill Bonus Table ---
                          
                                                Dsrm   Dvce   Save   Stlh  Srch  Prcp  Melee  Bows
                          Jelly                 25+12  18+7   37+11   8+0  14+0   7+0  70+30  30+7 
                          Spider                25+8   40+15  38+10   6+0  20+0  15+0  56+18  30+7 
                          Great Hell Wyrm       28+8   35+9   38+10   2+0  25+0  26+0  70+20  30+7 
                          Great Ice Wyrm        28+8   35+9   38+10   2+0  25+0  26+0  70+20  30+7 
                          Great Storm Wyrm      28+8   35+9   38+10   2+0  25+0  26+0  70+20  30+7 
                          Great Bile Wyrm       28+8   35+9   38+10   2+0  25+0  26+0  70+20  30+7 
                          Great Venom Wyrm      28+8   35+9   38+10   2+0  25+0  26+0  70+20  30+7 
                          Spectral Wyrm         28+8   35+10  38+11   4+0  25+0  26+0  50+15  30+7 
                          Great Wyrm of Law     28+8   40+11  40+11   2+0  25+0  26+0  55+15  30+7 
                          Great Wyrm of Chaos   28+8   40+11  40+11   2+0  25+0  26+0  55+15  30+7 
                          Great Wyrm of Balance 28+8   35+10  35+10   2+0  25+0  26+0  50+15  30+7 
                          Ethereal Dragon       28+8   35+10  37+11   4+0  25+0  26+0  52+15  30+7 
                          Great Crystal Drake   28+8   35+7   40+12   1+0  25+0  26+0  70+22  30+7 
                          Ancient Bronze Dragon 28+8   35+10  38+11   3+0  25+0  26+0  55+15  30+7 
                          Ancient Gold Dragon   28+8   35+9   38+11   2+0  25+0  26+0  55+20  30+7 
                          Steel Dragon          28+8   18+7   40+15   0+0  10+0   7+0  75+30  30+7 
                          Lich                  30+7   45+15  38+12   5+0  20+0  30+0  34+6   20+7 
                          Xorn                  25+12  20+8   31+10   1+0  14+0   5+0  56+20  30+7 
                          Angel                 25+7   35+13  40+15   3+0  18+0  12+0  48+18  35+13
                          Hound                 25+8   20+8   31+10   4+1  20+0  15+0  56+20  30+7 
                          Fire Giant            25+10  18+7   30+10  -1+0  13+0   7+0  75+34  55+31
                          Frost Giant           25+10  18+7   30+10  -1+0  13+0   7+0  75+34  55+31
                          Storm Giant           25+10  18+7   30+10  -1+0  13+0   7+0  70+30  55+30
                          Greater Titan         25+11  20+8   32+10  -1+0  15+0  10+0  75+35  50+30
                          Beholder              30+10  50+20  47+15   7+1  20+20 20+20 34+12  20+7 
                          Greater Balrog        20+12  35+11  40+15  -2+0  10+0   7+0  75+35  30+7 
                          Marilith              20+12  35+11  36+10   1+0  16+0  10+0  56+20  35+11
                          Bloodthirster         20+12  20+8   40+10  -1+0  13+0   7+0  70+32  30+7 
                          Cyberdemon            20+12  18+6   31+9   -1+0  13+0   7+0  75+35  30+7 
                          Hydra                 25+12  21+10  35+10   1+0  10+0   7+0  62+25  30+7 
                          Leprechaun            30+12  45+18  38+11  12+2  24+0  16+0  48+13  60+28

                          Comment

                          • Djabanete
                            Knight
                            • Apr 2007
                            • 576

                            I like tables! Thanks for sharing. How do the melee numbers relate to the + to hit on my weapons?

                            Comment

                            • chris
                              PosChengband Maintainer
                              • Jan 2008
                              • 702

                              Originally posted by Djabanete
                              I like tables! Thanks for sharing. How do the melee numbers relate to the + to hit on my weapons?
                              Pluses to hit from weapons and stats count for 3 points each. So your effective skill is something like
                              Code:
                              chance = fighting_skill + to_h_bonuses * 3
                              And then to hit a monster requires:
                              Code:
                              randint0(chance) >= ac*3/4
                              Also, the second number in the table is applied every 10 levels while the first number is granted up front. For example, if you are CL34 with fighting skills of "70+30", your skill is 70 + 30*34/10 = 70 + 102 = 172.

                              Comment

                              • chris
                                PosChengband Maintainer
                                • Jan 2008
                                • 702

                                I just uploaded 1.0.15 here.

                                This release adds trolls to the list of player monster races. Another strong melee race, trolls have amazing powers of regeneration. In addition, players may choose from the following subtypes:
                                * Ettin: Two headed trolls that get extra amulet and helmet slots.
                                * Storm Troll: A fast troll with access to elemental attack spells.
                                * Spirit Troll: A passwall troll.
                                * Troll King: A fast troll with an extra damage bonus in melee.
                                The boss monster for trolls is Ulik the Troll, of course!

                                Also, I toned down Death Scythes a bit, but they are still best avoided.

                                Jellies have been redone. Please do not upgrade existing jellies from older releases!
                                * Jellies can now read scrolls (Suspend you disbelief ... Nobody has ever heard a jelly, so its hard to understand how they do it). Of course, their device skills are really bad.
                                * Jellies lose 2 equipment slots and 1 max attack.
                                * Jellies lose 10% of their hp.

                                Comment

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